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NPC Generator

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Advanced [show]


Raam Muse, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a top hat to hide his balding. He has several tiny amber earrings on each ear.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with his god.

History: Raam was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He's also a talented Sage, but doesn't like to broadcast it.

Motivation: To be a Sage again.

Flaws: Selfish. Bonds: Rich, Religious, Job. Occupation: Carter

Voice: Aggressive tone

Attributes [hide]

Raam Muse, Male Tiefling Commoner 7
Medium (5'4") Tiefling, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 41 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)16 (+3) 11 (+0)15 (+2)
Skills Nature +6, Survival +3
Senses Passive Perception 10
Languages Common, Abyssal, Halfling, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Silver chalice with lapis lazuli gems (120 gp). Carved bone or ivory statuette (60 gp).


Social Check DCs


Skoth Willoughby, Male Half-Orc [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a hunchback. He has a brown handlebar mustache and slicked back brown hair. His gray eyes are passionate and lively.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Flaws: Ugly, Antagonistic, Fearful, Disease. Bonds: Rich. Occupation: Barkeep

Voice: Pronounces O like U

Attributes [hide]

Skoth Willoughby, Male Half-Orc Monk 10
Medium (6'5") Half-Orc, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 67 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)16 (+3) 10 (+0)12 (+1)
Skills History +7, Insight +4
Senses Passive Perception 10
Languages Common, Orc, Terran, Druidic, Infernal
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4

Possessions: 170 pp. Large well-done wool tapestry (500 gp). Silver chalice with lapis lazuli gems (80 gp). Solid gold idol (600 gp).


Social Check DCs


Koth Quinton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses in collared shirts and wears a proper scarf over his head. His chestnut hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He uses divination through singing.

History: Koth was born in the south. At a young age he loved to build and create. His parents enrolled him in a Commoner school at a young age so that he could practice his necromantic talents. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted, Persistence. Bonds: Attractive. Occupation: Layabout

Voice: Strong lisp

Attributes [hide]

Koth Quinton, Male Half-Orc Commoner 9
Medium (5'0") Half-Orc, Lawful Good (CR 9)
Armor Class 9
Hit Points 21 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)11 (+0) 16 (+3)8 (-1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2

Possessions: 1100 gp. Chrysoberyl (40 gp). Moss agate (15 gp). Violet garnet (200 gp). Deep blue spinel (200 gp). Aquamarine (200 gp). Fire opal (1300 gp). Lapis lazuli (15 gp). Deep blue spinel (200 gp). 1 Minor magic item.


Social Check DCs


Rolf Nash, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Ugly, Selfish, Addict, Disease. Bonds: Adventurer. Occupation: Locksmith

Voice: Stutters

Attributes [hide]

Rolf Nash, Male Human Warlock 11
Medium (6'1") Human, Neutral Evil (CR 11)
Armor Class 13
Hit Points 70 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)9 (-1) 14 (+2)9 (-1)
Skills Deception +3, Survival +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1200 gp. Silver comb with moonstones (800 gp). 1 Minor magic item.


Social Check DCs


Seven Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'7" and muscular, this northern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his cinnamon fur up. This green eyed northerner is not easily forgotten.

Personality: He is extraordinarily eccentric. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Fighting. Flaws: Insane, Ugly. Bonds: Nature, Poor. Occupation: Shepherd

Voice: Dutch accent

Attributes [hide]

Seven Blossom, Male Tabaxi Monk 5
Medium (5'7") Tabaxi, True Neutral (CR 5)
Armor Class 14
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)12 (+1) 13 (+1)19 (+4)
Skills Arcana +4, Athletics +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: Just what you see.


Social Check DCs

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