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Advanced [show]


Quarion Suithrasas, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in earthy colors with a tan and brown handkerchief worn on his left side. His silver hair is still thick. He tend to wears goggles to shield his eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Quarion grew up listening to his father's many stories. In his 15th year, his parents were killed by a dire rats raid, leaving Quarion alone in the world. After a stint in an orphanage, he was adopted. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To prove his worth to the world; and wants to work out more often

Ideals: Athletic, Joker. Flaws: Impulsive. Bonds: Adventurer, Enemies. Occupation: Priest

Voice: High pitched and raspy

Attributes [hide]

Quarion Suithrasas, Male Half-Elf Aristocrat 4
Medium (5'2") Half-Elf, Neutral Good (CR 4)
Armor Class 9
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)13 (+1) 11 (+0)12 (+1)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Ivellios Adler, Male Half-Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears suspenders and grey workpants. His shirt is tan, and he wears a heavy grey leather apron most of the time. His hair is white and very short. His eyes are brown.

Personality: He is calm most of the time but flees social interaction. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in a small forest village. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Nature. Occupation: Mason

Voice: Sleepy voice

Attributes [hide]

Ivellios Adler, Male Half-Elf Warlock 1
Medium (5'8") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)10 (+0) 11 (+0)16 (+3)
Skills Perception +2, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 200 sp.


Social Check DCs


Zepar Clever, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears light armors faded through time and improper care. His blue hair is knotted and matted. He is baby faced.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His job bores him to no end. He has decided to make it more interesting.

History: Zepar was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality.

Flaws: Ugly. Bonds: Adventurer, Criminal record, Job. Occupation: Slave Trader

Voice: Old Prospector

Attributes [hide]

Zepar Clever, Male Tiefling Commoner 8
Medium (6'1") Tiefling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 32 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)18 (+4) 16 (+3)10 (+0)
Skills Sleight of Hand +6, Survival +6
Senses Passive Perception 13
Languages Common, Gnoll, Elven, Aquan, Sylvan
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1000 gp.


Social Check DCs


Glûk Windsor, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His Stetson hat is riddled with cuts and holes. His eyes are green and he is always smoking a pipe.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Glûk is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born in the west to a Cartwright, Glûk learned a great deal about his mother's area of expertise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: To unite with his brother; and doesn't want to be a cartwright and was forced into it by his family

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Job, Family. Occupation: Cartwright

Voice: Uses sign language

Attributes [hide]

Glûk Windsor, Male Half-Orc Monk 5
Medium (5'6") Half-Orc, Lawful Evil (CR 5)
Armor Class 13
Hit Points 48 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 18 (+4)10 (+0) 18 (+4)15 (+2)
Skills Animal Handling +7, Perception +7
Senses Passive Perception 17
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 4000 sp. Deep blue spinel (400 gp). Deep blue spinel (400 gp).


Social Check DCs


Hupe TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is short and silver. His otherwise smooth face is marked with small tiny scars.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in a small island village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and money/treasure

Flaws: Selfish, Forgetful. Bonds: Rich, Nature, Job. Occupation: Dyer

Voice: Voice breaks

Attributes [hide]

Hupe TellPenny, Male Halfling Cleric 6
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 41 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)16 (+3) 17 (+3)12 (+1)
Skills Perception +6, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Halfling, Undercommon, Gnome, Terran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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