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NPC Generator

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Advanced [show]


Bucklal Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears light armors faded through time and improper care. He wears a Stetson hat to cover his moderate length blonde hair. His amber eyes peer out from beneath his Stetson tan hat.

Personality: Abrasive and pushy, he has a hard time making friends. Energy wise he seems alert and responsive.

History: The child of eastern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Halflings in the east were limited. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Carter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bucklal Appleblossom, Male Halfling Barbarian 3
Small (2'11") Halfling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)15 (+2) 18 (+4)16 (+3)
Skills Athletics +2, History +4
Senses Passive Perception 14
Languages Common, Halfling, Undercommon, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp. Large well-done wool tapestry (400 gp). Black velvet mask with numerous citrines (100 gp).


Social Check DCs


Charles Beckwith, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and is pretty ugly. He has a small bristly mustache and wavy blonde hair. He has gleaming, smiling brown eyes.

Personality: Charles wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He also is a firm believer in the manly ideal.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now mingles about in high society.

Motivation: Money/treasure; and a strong sense of loyalty to human people

Ideals: Disciplined. Flaws: Ugly, Impulsive, Racist. Bonds: Rich, Religious. Occupation: Servant

Voice: Cold and demanding tone

Attributes [hide]

Charles Beckwith, Male Human Paladin 1
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)15 (+2) 10 (+0)14 (+2)
Skills Acrobatics +4, Athletics +4
Senses Passive Perception 10
Languages Common, Goblin, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Bloodstone (60 gp).


Social Check DCs


Fonkin Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, and he perpetually has his nunchaku ready. He wears a colorful flower in his silver hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A powerful wizard made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Job, Mentor. Occupation: Miller

Voice: Spits words with contempt

Attributes [hide]

Fonkin Daergel, Male Gnome Ranger 3
Small (3'8") Gnome, Neutral Good (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 18 (+4)12 (+1) 8 (-1)13 (+1)
Skills Animal Handling +1
Senses Passive Perception 9
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Gale Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has dyed his greying lavender fur a little too much giving a sharp lavender color. His eyes are green and he is always smoking a pipe.

Personality: Eccentric and domineering, Gale will drive conversation. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gale took refuge in the old dungeon and found the beat up falchion and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has a crush on the local Laborer; and he has passion for adventuring and risk

Ideals: Extrovert. Flaws: Forgetful. Bonds: Nature, Adventurer, Has a crush. Occupation: Dyer

Voice: Complex vocabulary, royal

Attributes [hide]

Gale Grass, Male Tabaxi Wizard 3
Medium (6'1") Tabaxi, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Performance +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: Blue quartz (12 gp).


Social Check DCs


Snagog Clapham, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor. He carries with him a set of tridents on his belt, each one with a ruby on the hilt. His blonde hair is matted, messy, and big. He has a tattooed face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Religious, Rich. Occupation: Sailor

Voice: Mumbles to self between sentences

Attributes [hide]

Snagog Clapham, Male Half-Orc Cleric 7
Medium (6'8") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 62 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)9 (-1) 18 (+4)12 (+1)
Skills Nature +2, Stealth +5
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15643210000

Possessions: Banded agate (8 gp). Golden yellow topaz (1500 gp).


Social Check DCs

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