Ulblyn Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: 3'1" and muscular, this eastern man wears a blue shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His golden hair is heavily combed to the left. His hazel eyes are slightly larger than normal.
Personality: He hates Halflings with a passion. As such he is filled with self loathing. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: The child of eastern immigrants he idolized his father. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. He left for the east, certain he would find work there.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and a strong sense of loyalty to halfling people
Ideals: Athletic. Flaws: Racist. Bonds: Immigrant, Enemies. Occupation: Barkeep
Voice: Speaks with a cold
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 13)
Armor Class 13
Hit Points 98 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 5 | 4 |
Possessions: 700 pp. Amber (80 gp). Star rose quartz (80 gp). Malachite (9 gp). Star rose quartz (80 gp). Golden yellow topaz (1400 gp). Aquamarine (1400 gp). Deep blue spinel (1400 gp). Alexandrite (1400 gp). Rose (80 gp). Pink pearl (80 gp). Golden yellow topaz (1400 gp). Deep green spinel (80 gp).
Mogg Hayhurst, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears green leather gloves, a green jacket, and tight pants, and he perpetually has his sickle ready. His long chestnut hair is drawn into a two foot long braid. He has brown eyes.
Personality: Mogg is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He enjoys reading and quiet.
History: Mogg lived on a farm with his father, near the main road leading to a nearby town. His father took him hunting and taught him how to get in the mind of other creatures. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Doesn't want to be a Tailor and was forced into it by his family.
Ideals: Fighting, Extrovert, Logical. Bonds: Family, Nature. Occupation: Tailor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Good (CR 17)
Armor Class 12
Hit Points 110 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 7 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +3
Possessions: 1900 pp. Iolite (20 gp). Moonstone (20 gp). Peridot (20 gp). Freshwater pearl (14 gp). Peridot (20 gp). Lapis lazuli (14 gp). Golden yellow topaz (1100 gp). Rock crystal (20 gp). Rose (20 gp).
Balam Conviction, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears skinny pants and wears a violet and white robe with the hood down. He wears a Stetson hat to cover his moderate length blue hair. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Balam enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. After a long history of fighting, Balam and his spouse have recently divorced.
Motivation: He has a rivalry with the Church that dominates his actions; and sabotage a competitor
Ideals: Persistence. Flaws: Hedonist, Antagonistic. Bonds: Job, Religious. Occupation: Dyer
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 4000 cp. Golden pearl (100 gp). Brown-green garnet (100 gp). Pink pearl (100 gp).
Norman Dulmage, Male Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man is dressed in earthy colors with a black and tan handkerchief worn on his left side. His auburn hair is smooth and relatively long. His eyes are hazel and catlike.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Wants to have a good time and be beloved; and he is terrified, and will act out of fear
Ideals: Optimist, Fighting. Flaws: Disease, Fearful. Bonds: Nature, Adventurer. Occupation: Marshal
Voice: Soothing and warm
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 8)
Armor Class 13
Hit Points 49 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
Possessions: 10000 sp. Large well-done wool tapestry (500 gp). A necklace of small pink pearls (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Gold and topaz bottle stopper cork (800 gp). 1 Minor magic item. 1 Minor magic item.
Crampernap Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has wavy auburn hair. He tend to wears goggles to shield his eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Crampernap was raised in a hard working conservative environment. Like his mother and his sister before him, after school he went straight into learning to become a Detective. He tends to his Detective job now, and dutifully fulfills any obligations he has.
Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage
Ideals: Impeccable, Entrepeneur. Bonds: Rich, Job, Family. Occupation: Detective
Voice: Stutters
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 17 (+3) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 1500 sp. 1 Masterwork Common Ranged Weapon.
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