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Advanced [show]


Morkral Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His skin is fair and his fingers are delicate and long. He has wavy auburn hair. His blue eyes peer out from beneath his top blue hat.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern

Ideals: Artistic, Professionalism. Bonds: Attractive, Religious, Job, Adventurer. Occupation: Bowyer

Voice: Sounds elderly

Attributes [hide]

Morkral Aranore, Male Dwarf Paladin 12
Medium (4'1") Dwarf, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 107 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)12 (+1) 14 (+2)17 (+3)
Skills Medicine +6, Stealth +7
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 200 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Faran Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in an above average manner. He has styled his silver hair well, parting it to the right. He has a tattooed face.

Personality: He is fixated on the number 95. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born at the edge of vast island. His arcane abilities were realized during a raid on his village. He has achieved small success as a Banker.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Job, Nature. Occupation: Banker

Voice: Creaky witch voice

Attributes [hide]

Faran Warmwater, Male Halfling Barbarian 2
Small (3'4") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)14 (+2) 13 (+1)13 (+1)
Skills Intimidation +3, Religion +4
Senses Passive Perception 11
Languages Common, Halfling, Auran, Goblin
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 700 sp. 1 Everburning torch.


Social Check DCs


Three Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. He has a moderate pudge and is not very fit. His orange fur is long and unkept. His yellow eyes dart from person to person.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is able to make almost anything out of random pieces of junk.

History: He was born at the edge of vast island. His father took him hunting and taught him how to get in the mind of other creatures. He left for the south, certain he would find work there.

Motivation: To clean up the streets; and to protect his home

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature, Immigrant, Guardian. Occupation: Shipwright

Voice: Thin and wheezing

Attributes [hide]

Three Wind, Male Tabaxi Expert 4
Medium (6'7") Tabaxi, Chaotic Good (CR 4)
Armor Class 14
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 15 (+2)15 (+2) 11 (+0)13 (+1)
Skills Arcana +4, Performance +3
Senses Passive Perception 10
Languages Common, Sylvan, Goblin
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Akmen Belief, Male Tiefling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dull white sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. His hair is purple, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a very good compulsive liar and kleptomaniac.

History: He was born in the west. He dropped out of school before completing his studies. Due to his spouse's obsession with being a Locksmith they were divorced and he won custody of their daughter. He worked as a Glassblower, and he later adopted a second daughter.

Motivation: Regain custody of his daughter; and an old rival family wants him found

Ideals: Logical. Bonds: Attractive, Family, Criminal record, Immigrant. Occupation: Glassblower

Voice: Prounounces S like Z

Attributes [hide]

Akmen Belief, Male Tiefling Cleric 4
Medium (5'6") Tiefling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)15 (+2) 18 (+4)15 (+2)
Skills Performance +4, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Abyssal, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14532000000

Possessions: 300 gp.


Social Check DCs


Melech Suspicion, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing colorful clothing, dressed as a Servant. His hair, while still mostly red, has prominent grey streaks. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: Melech is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Melech and his spouse have recently divorced.

Motivation: To unite with his sister; and wants to raise his children well

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Servant

Voice: Spanish accent

Attributes [hide]

Melech Suspicion, Male Tiefling Warlock 8
Medium (6'10") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 42 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)11 (+0) 14 (+2)17 (+3)
Skills Deception +6, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 1000 gp. Fiery yellow corundum (1600 gp). Moss agate (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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