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NPC Generator

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Advanced [show]


Bernard Tiltathana, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man is dressed in earthy colors with a tan and grey handkerchief worn on his right side. His white hair is long and unkept. His eyes are likewise brown.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He pushes his goals aggressively. He is also a coward if confronted.

History: Bernard was raised in a hard working conservative environment. He worked as a nervous Map Maker and found it very stressful. He got away from his former life and has fallen to alcoholism.

Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult.

Flaws: Ugly, Fearful, Addict. Bonds: Job. Occupation: Map Maker

Voice: Smooth and feminine

Attributes [hide]

Bernard Tiltathana, Male Half-Elf Druid 3
Medium (5'5") Half-Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)13 (+1) 15 (+2)13 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 3000 cp. Eye agate (7 gp). 1 Masterwork manacles.


Social Check DCs


Merihim Peace, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy purple stubble. He wears tan trousers with green and tan striped suspenders. He wears various colorful collared shirts. He has a hunchback. His purple hair is thinning but still full. His face is scarred and worn.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He worked as a nervous Spice Merchant and found it very stressful. He struck the Spice Merchant job and began his own company from there.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and to be a bowyer again

Flaws: Ugly, Secretive, Antagonistic. Bonds: Adventurer, Job. Occupation: Spice Merchant

Voice: Rhymes sentences (sorry)

Attributes [hide]

Merihim Peace, Male Tiefling Expert 4
Medium (6'1") Tiefling, Lawful Evil (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)13 (+1) 14 (+2)15 (+2)
Skills Acrobatics +2, Arcana +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Tharivol Berevan, Male Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With bright chestnut hair and a scraggly beard. His fierce green eyes like to dwell on things.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born on a small isolated farm. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After months of barely getting by, Tharivol managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He feels threatened by others.

Ideals: Fighting, Athletic, Joker. Flaws: Impulsive, Fearful. Bonds: Nature. Occupation: Healer

Voice: Slurs words

Attributes [hide]

Tharivol Berevan, Male Elf Warlock 3
Medium (4'10") Elf, Lawful Good (CR 3)
Armor Class 14
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 10 (+0)16 (+3) 15 (+2)13 (+1)
Skills Arcana +5, Insight +4
Senses Passive Perception 12
Languages Common, Elven, Orc, Celestial, Aquan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 300 gp.


Social Check DCs


Fargas Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many tan ritualistic tattoos. He is well dressed, but even with his fine clothing he looks run-down. His white hair is smooth and relatively long. His face is scarred and worn.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a ruthless business man, a trait he acquired from his father.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting brigands, the young Fargas began to lead the lost caravan. He left for the south, certain he would find work there.

Motivation: Many brigands want him driven away.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Enemies. Occupation: Junk Dealer

Voice: Sensual and smooth

Attributes [hide]

Fargas Stoutman, Male Halfling Fighter 9
Small (2'10") Halfling, Neutral Good (CR 9)
Armor Class 15
Hit Points 67 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills History +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4

Possessions: 6000 sp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Jeweled anklet (1000 gp). A roughly beaten golden orb (170 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp).


Social Check DCs


Geoffrey Wade, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., and he perpetually has his monstrous two handed axe ready. With a patchy white beard and wild white hair. He has several tiny ruby earrings on each ear.

Personality: He dislikes all the random violence that takes place in the east. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Roofer, who enjoyed hunting, Geoffrey was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Geoffrey took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Fighting, Pacifist. Bonds: Attractive, Rich, Nature. Occupation: Assassin

Voice: Farmer accent

Attributes [hide]

Geoffrey Wade, Male Human Fighter 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 40 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)11 (+0) 12 (+1)13 (+1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +5

Possessions: 800 gp. Banded agate (13 gp). Golden yellow topaz (1200 gp). Rich purple corundum (1100 gp). Rock crystal (70 gp).


Social Check DCs

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