Theren Floshem, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears tight fitting clothing which further accentuates his frame. His hair is white and curly. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is business-like. He takes instructions and follows them to the letter. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Theren was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Some 2 years later his spouse died after the birth of his son. Heartbroken, Theren never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Professionalism, Optimist, Entrepeneur. Bonds: Attractive, In love, Job. Occupation: Roofer
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 32 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Seebo Beren, Male Gnome [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and is wearing colorful clothing, dressed as a Locksmith. His skin is also unnaturally pale. He has moderate length black hair. His fierce green eyes like to dwell on things.
Personality: He has always had a great fascination with Gnomish culture. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He got into the Locksmith business at a young age. He struck it rich when he found rare goods in large quantities. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has a crush on the local Interpreter; and he wants to get laid
Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Job, Rich, Has a crush. Occupation: Locksmith
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Abad Quest, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear violet tank tops with yellow pants. His hair is red and very short. This silver eyed easterner is not easily forgotten.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To unite with his brother; and an old rival family wants him found
Flaws: Antagonistic, Disease. Bonds: Rich, Family. Occupation: Architect
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'8") Tiefling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 29 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Abyssal, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Kite In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he usually wears his white robe and has his trident always slung over his shoulder. His fur is short and gray. His green eyes peer out from beneath his wide-brimmed white hat.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: His mother raised him in a mountain cabin. Kite liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is currently in port desperately looking for someone to get him out; and he feels kind of lost in life
Ideals: Persistence. Flaws: Depressed, Impulsive. Bonds: Nature, Slave. Occupation: Server
Voice: Creaky witch voice
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Good (CR 11)
Armor Class 14
Hit Points 86 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 15 (+2) | 15 (+2) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Aquan, Terran
Attacks Melee +3 / 3d8-1, Ranged +8 / 3d8+4, Grapple +4
Possessions: 240 pp. Silver comb with moonstones (800 gp). A necklace of small pink pearls (3000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Jeweled gold crown (2000 gp).
Mormog Deighton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a moderate pudge and is not very fit. He wears his hair in dreadlocks. His eyes are green and he is always smoking a pipe.
Personality: Aggressive, abrasive, and angry, Mormog embodies much of what other species detest in the Half-Orcs. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Mormog was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he's repulsed by the pc
Flaws: Antagonistic, Forgetful. Bonds: Attractive, Poor, Adventurer. Occupation: Mason
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 29 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 1000 gp.
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