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Advanced [show]


Gimble Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and violet, and wears rings and necklaces with large, colorful gems. He has a slight overbite and is overall scrawny. He sports a long auburn beard, and similarly colored long hair. He wears large thick round spectacles.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He uses money and sex appeal to get what he needs; and a deep hatred of gnolls

Flaws: Antagonistic, Disease. Bonds: Rich, Attractive, Enemies. Occupation: Shipwright

Voice: American accent

Attributes [hide]

Gimble Scheppen, Male Gnome Expert 4
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 39 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 20 (+5)13 (+1) 14 (+2)13 (+1)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 500 gp. Black pearl (1100 gp). Moss agate (15 gp). 1 Disguise kit. 1 Silver holy symbol. 1 Magnifying glass.


Social Check DCs


Tarhun Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a green shirt with thin black vertical stripes and brown pants. He wears his brass crest up. His red unseeing eyes seem to look past you.

Personality: Tarhun wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in the south. He has had some formal dancing training, and achieved minor success. Since then, he has sought to make the best of life.

Motivation: Marry his brother to traveling adventurers; and wants to have a good time and be beloved

Ideals: Disciplined, Optimist, Artistic. Flaws: Disease. Bonds: Immigrant. Occupation: Marshal

Voice: Aggressive tone

Attributes [hide]

Tarhun Hashphronyxadyn, Male Dragonborn Barbarian 18
Medium (6'5") Dragonborn, Lawful Neutral (CR 18)
Armor Class 10
Hit Points 161 (18d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 13 (+1)18 (+4) 11 (+0)13 (+1)
Skills Animal Handling +6, Arcana +10
Senses Passive Perception 10
Languages Common, Aquan, Gnome, Celestial, Druidic
Attacks Melee +10 / 5d6+4, Ranged +6 / 5d6+0, Grapple +4

Possessions: 7000 gp. A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp). Cloth of gold vestments (170 gp). Gold dragon comb with red garnet eye (1700 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Jeweled gold crown (3000 gp). Fire opal pendant on a fine gold chain (1300 gp). A delicate brass dragon egg (80 gp). Embroidered and bejeweled glove (4000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). 1 Major magic item.


Social Check DCs


William Abram, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He carries with him a set of longbows, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He keeps his chestnut hair in a pixie cut. His brown eyes dart from person to person to random spaces in the air.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful slaver made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, William and his spouse have recently divorced.

Motivation: To clean up the streets; and to protect his home

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Guardian, Mentor. Occupation: Carter

Voice: Low and grunting

Attributes [hide]

William Abram, Male Human Rogue 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)13 (+1) 16 (+3)16 (+3)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 70 gp.


Social Check DCs


Tanglar Bentham, Male Half-Orc [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He is wearing a long, brown, dusty cloak. He has a hunchback. He keeps his golden hair in a pixie cut. He has a dull look in his green eyes.

Personality: He is extraordinarily eccentric. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Tanglar grew up listening to his father's many stories. Cursed with a spirit at a very young age, Tanglar has worked very hard to control his curse. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Entrepeneur. Flaws: Ugly, Insane, Disease. Bonds: Adventurer. Occupation: Scribe

Voice: Voice breaks

Attributes [hide]

Tanglar Bentham, Male Half-Orc Paladin 3
Medium (5'5") Half-Orc, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)11 (+0) 9 (-1)11 (+0)
Skills Nature +2, Religion +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Rhodochrosite (10 gp). White pearl (40 gp). 1 Banded mail. 1 Chain shirt.


Social Check DCs


Manfred Peyton, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is fair and his fingers are delicate and long. He wears a small hat to cover his moderate length blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily eccentric. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born in the north to a Shepherd, Manfred learned a great deal about his father's area of expertise. He worked as a nervous Shepherd and found it very stressful. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Find a way to reverse the transformation of his sister; and he is not mentally stable, and does not behave rationally

Flaws: Insane. Bonds: Family, Job, Adventurer. Occupation: Shepherd

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Manfred Peyton, Male Human Commoner 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)10 (+0) 16 (+3)12 (+1)
Skills Athletics +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +5

Possessions: 50 gp. 1 Masterwork Common Melee.


Social Check DCs

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