Reirak Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a long, grey cloak. He sports a long blonde beard, and similarly colored long hair. His brown unseeing eyes seem to look past you.
Personality: Reirak is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken from his home at a very young age. He then took over the family business and is one of the better Bellfounder for hire.
Motivation: Expand his business; and he has a rivalry with the church that dominates his actions
Ideals: Extrovert, Logical. Flaws: Disease. Bonds: Slave, Job, Religious. Occupation: Bellfounder
Voice: Relaxed voice
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Ignan
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 2000 cp. Coral (70 gp).
Akmen Haunted, Male Tiefling [Permalink]
Personal [hide]
Description: 5'5" and muscular, this southern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red hair is thinning but still full. His face is scarred and worn.
Personality: Confrontational and typically high on some drug or another. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Akmen was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Athletic, Entrepeneur. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Mayor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common, Celestial, Dwarven, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 2000 cp. 1 Masterwork Common Melee.
Mindartis Horineth, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear flannel. He keeps his silver hair in a pixie cut. He wears crescent spectacles with a black brim.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He feeds upon the attention of others.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Cleric school at a young age so that he could practice his druidic talents. He was always very intelligent and has formed a secret society of freemasons.
Motivation: To be a Carter again; and he is unsatisfied with his job
Ideals: Artistic, Gifted. Flaws: Secretive. Bonds: Attractive, Job. Occupation: Cook
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 59 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Druidic, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 1500 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (50 gp). Silver comb with moonstones (1000 gp). Embroidered and bejeweled glove (2000 gp).
Koeth Aloro, Male Elf [Permalink]
Personal [hide]
Description: Standing 4'9", this man wears a custom-built plate barding that's adorned with tan lining and desert motifs. He has no hair. His eyes are amber and beady.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Server. He struck the Server job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Disease. Bonds: Adventurer, Job. Occupation: Server
Voice: Slow speaker
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 15 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Draconic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Cockaby Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: He has a large yellow mantle and cape that has been intricately interwoven into his black robe. He carries a battered greataxe and tarnished sickle as well. He wears his black hair down. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. A true patriot, Cockaby would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised in a forest tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away.
Ideals: Fighting. Flaws: Greedy. Bonds: Attractive, Military, Nature. Occupation: Roofer
Voice: High pitched, excited
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Orc
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 7000 cp. 1 Half-Plate.
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