Five Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man wears a blue tunic with pastel highlights, and long violet pants that bunch up around his shoes. His clothes are grease stained in places. His fur is cut close to his head. He has copper eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is obsessed with a lost civilization.
History: The child of a Baker, who enjoyed hunting, Five was taken on many hunting expeditions. In his 13th year, his parents were killed by a giants raid, leaving Five alone in the world. After a stint in an orphanage, he was adopted. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Revenge.
Flaws: Shy. Bonds: Poor, Immigrant, Adventurer, Nature, Enemies. Occupation: Farmer
Voice: Timid voice
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Good (CR 14)
Armor Class 13
Hit Points 93 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 15 (+2) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Undercommon, Gnoll
Attacks Melee +8 / 4d6+3, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 1 | 1 |
Possessions: 3000 gp. Jade (110 gp). Obsidian (14 gp). Jasper (60 gp). Hematite (14 gp). Sardonyx (60 gp). Sard (60 gp). Sardonyx (60 gp). Malachite (14 gp). Bloodstone (60 gp). Moonstone (60 gp). Jade (110 gp). Violet garnet (1500 gp). Red garnet (110 gp). Moonstone (60 gp). Banded agate (14 gp).
Donaar Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, yellow, dusty cloak. His crest, while still mostly rusty, has prominent grey streaks. He has gold eyes and a yellow hat with a brown feather.
Personality: He has always had a great fascination with Dragonborn culture. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born blind and as such lacked many opportunities for work. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his brother recently and the two have been together since.
Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his absent father
Flaws: Ugly, Racist, Fearful, Disease, Insane. Bonds: Family. Occupation: Tailor
Voice: Boston accent
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 5)
Armor Class 9
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 | 0 |
Possessions: 700 gp. White opal (1000 gp). 1 Chain shirt.
Azzakh Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'7". He wears skinny pants and wears a brown and green robe with the hood down, and his gloved hand is found clutching a trident. He keeps his long green crest kept up in a rat tail. His eyes are likewise gold.
Personality: He hates drow. He views them as having robbed his home of its proper glory. As long as the job gets done he does not care how it got done.
History: Azzakh hails from a village terrorized by drow. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is unsatisfied with his job; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Professionalism. Flaws: Fearful. Bonds: Enemies, Criminal record, Job. Occupation: Mercenary
Voice: Scottish accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 65 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 9 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Norman Radcliffe, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a black poncho over his likewise colored trousers and shirt. He is physically well-built. With a patchy blonde beard and wild blonde hair. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He always tries to repair and not replace. It was this mentality that drove him into the Knight business.
History: He was born in a small mountains village. Norman was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Norman decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Doesn't want to be a Knight and was forced into it by his family; and he has comitted a past crime that haunts him to this day
Ideals: Persistence. Flaws: Shy. Bonds: Criminal record, Nature, Family. Occupation: Knight
Voice: Spanish accent
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 7)
Armor Class 13
Hit Points 38 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Abyssal
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +5
Possessions: 11000 sp. White opal (900 gp). Banded agate (8 gp). Brown-green garnet (100 gp). Star ruby (900 gp).
Dazzazn Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He likes to wear grey tank tops with green pants. He has styled his black crest well, parting it to the right. His eyes are a pleasant gold.
Personality: He is a Seamstress first and foremost. He believes firmly that knowledge should be universal. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He got into the Seamstress business at a young age. A freak accident while working with his Performer father left him crippled. He has achieved small success as a Seamstress.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Flaws: Antagonistic, Disease. Bonds: Attractive, Job, Mentor. Occupation: Seamstress
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Druidic, Ignan, Auran
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. Hematite (10 gp). 1 Tanglefoot bags.
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