Altho Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears many layers of old clothing at all times. His hair, while still mostly black, has prominent grey streaks. His thin eyebrows rest above his beady green eyes.
Personality: Aggressive, abrasive, and angry, Altho embodies much of what other species detest in the Halflings. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: His parents moved while he was still in utero so he is the first generation to be born here. Altho was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Laborer. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To settle down with his crush.
Flaws: Ugly, Antagonistic. Bonds: Poor, Has a crush, Adventurer, Immigrant. Occupation: Laborer
Voice: Scandinavian accent
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 16
Hit Points 47 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 21 (+5) | 13 (+1) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Giant, Terran
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5
Possessions: 600 gp. Pink pearl (120 gp). Pink pearl (120 gp).
Left-Handed Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a violet and brown handkerchief worn on his left side, and carries ceremonial daggers. His yellow fur is thinning but still full. He wears crescent spectacles with a black brim.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He misses his home and complains about the freezing weather, even in summer.
History: Born in a small village he learned the ways of the warrior from his father. His childhood dream was to be a Laborer, but he was a colossal failure. He ran away from his former home and has been making his living as a Assassin for the past few years.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting. Bonds: Immigrant, Job. Occupation: Assassin
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 40 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 2300 gp. Emerald (1300 gp). Jet (130 gp). 1 Minor magic item.
Mreksh Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a simple tan robe with red stripes complete with hood, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His white crest is knotted and matted. His eyes are gold.
Personality: Eccentric and domineering, Mreksh will drive conversation. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student he started as a Body Guard, but he got bored and became a Miner. He tends to his Miner job now, and dutifully fulfills any obligations he has.
Motivation: To unite with his sister; and to be a body guard again
Ideals: Extrovert. Flaws: Impulsive, Mundane. Bonds: Job, Family. Occupation: Miner
Voice: Sensual and smooth
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 3)
Armor Class 9
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 16 (+3) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: Tourmaline (60 gp). Malachite (14 gp). 1 Simple lock.
Kilvar Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'5" and sports green clothing, slightly heavier than average wear. His right leg appears badly burned and disfigured. His red hair is greying along the sides and has receded to reveal a widow's peak. He is very pretty but has cold, dead eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Flaws: Antagonistic. Bonds: Attractive, Family, Rich. Occupation: Cook
Voice: Voice breaks
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 250 gp.
Odo Galanodel, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His hair is cut close to his head. His green unseeing eyes seem to look past you.
Personality: He is fixated on the number 95. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Odo was born with his father's beautiful face. A freak accident while working with his Gardener father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is terrified, and will act out of fear; and he desires power and/or immortality
Flaws: Disease, Insane, Forgetful. Bonds: Immigrant, Attractive. Occupation: Crown-heir
Voice: American accent
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. 1 Half-Plate.
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