Foxilon Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He usually wears his grey robe and has his scythe always slung over his shoulder. He keeps his long golden hair kept up in a rat tail. His violet eyes lackadaisically let the world flow into them.
Personality: He never swears and excessively uses polite adverbs when speaking. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Foxilon was raised in a hard working conservative environment. He was an apprentice working in his father's forge. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He'd like to take his coworkers down a peg; and money/treasure
Ideals: Optimist. Bonds: Adventurer, Job, Rich. Occupation: Mason
Voice: Scratchy, weak
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Ignan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 20 gp.
Gerard Carlton, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He wears a colorful flower in his silver hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He can speak with the recently deceased. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in the south, but his parents moved at a very young age to the west. Brilliant and gifted he never wanted to apply himself. He was granted arcane powers by his dying sister.
Motivation: To get a good night's sleep; and to get a good night's sleep
Ideals: Gifted, Joker. Flaws: Insomniac. Bonds: Attractive, Immigrant. Occupation: Unemployed
Voice: Indian accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 40 pp.
Seven Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and wears suspenders and green workpants. His shirt is yellow, and he wears a heavy green leather apron most of the time. His long white fur is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.
Personality: Seven hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is obsessed with a lost civilization.
History: Sold as a small child to a wizard, Seven was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and wants to work out more often
Ideals: Athletic, Artistic. Flaws: PTSD. Bonds: Adventurer, Mentor. Occupation: Hunter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Evil (CR 19)
Armor Class 15
Hit Points 84 (19d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 14 (+2) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +8 / 5d8+2, Ranged +11 / 5d8+5, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 |
Possessions: Smoky quartz (50 gp). Alexandrite (1000 gp). Jade (140 gp). Sard (50 gp). Eye agate (10 gp). Deep blue spinel (1000 gp). Tourmaline (140 gp). Jasper (50 gp). Eye agate (10 gp). Smoky quartz (50 gp). Iolite (50 gp). Rose (50 gp). White opal (1000 gp). Malachite (10 gp). Hematite (10 gp). Deep blue spinel (1000 gp). Smoky quartz (50 gp). Golden yellow topaz (1000 gp). Violet garnet (1000 gp). Chrysoberyl (140 gp). Golden yellow topaz (1000 gp). 1 Medium magic item.
Jade Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and is generally well dressed albeit a few years behind the times. His black fur is braided into rings. His amber eyes peer out from beneath his top violet hat.
Personality: He loves telling others what to do and how they should feel about things. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Farmer, but he got bored and became a Bookbinder. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Expand his business.
Ideals: Opinionated. Flaws: Secretive. Bonds: Attractive, Mentor, Job. Occupation: Bookbinder
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Good (CR 13)
Armor Class 11
Hit Points 119 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Orc, Auran
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
Possessions: 3000 gp. Aquamarine (300 gp). Azurite (6 gp). Banded agate (6 gp). Tourmaline (40 gp). Peridot (50 gp). Chrysoberyl (40 gp). Lapis lazuli (6 gp). Tourmaline (40 gp).
Alexandre Clare, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears bulky blue painted plate armor. His hair is always cut to a buzz. He has gleaming, smiling violet eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He served in the navy to pay for his family's outstanding loans. He was taken as a slave by a traveling circus and forced to perform He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends
Ideals: Joker. Bonds: Poor, Adventurer, Military, Slave. Occupation: Stylist
Voice: Low and grunting
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Gnome
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +6
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
