Joser TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He wears many layers of old clothing at all times. He has a hunchback. He keeps his long white hair kept up in a rat tail. His face is covered beneath a completely black helmet.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born a particularly ugly child, much to the horror of his parents. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A rival would like him out of the picture.
Flaws: Ugly, Disease. Bonds: Poor, In love, Criminal record. Occupation: Fletcher
Voice: Scottish accent
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 58 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gomory Dayton, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He carries a battered longbow and tarnished shield as well. His hair is red and curly. His violet eyes dart from person to person.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Gomory lived on a farm with his mother, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is unsatisfied with his job.
Ideals: Fighting. Bonds: Attractive, Job, Family. Occupation: Shepherd
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 800 sp. Moss agate (14 gp). 1 Masterwork Common Melee.
Three Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears professional attire. He has wavy cinnamon fur. His fair skin shows little sign of his aristocratic breeding.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He comes from a rich western family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. After a long history of fighting, Three and his spouse have recently divorced.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Opinionated, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Locksmith
Voice: Shortens vowels
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Good (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 12 (+1) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1500 sp.
Fibblestib Leffery, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is braided into rings. His ears are large.
Personality: He is extraordinarily eccentric. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Fibblestib has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels threatened by others.
Flaws: Ugly, Insane, Fearful, Disease. Occupation: Fortune-teller
Voice: Russian accent
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 13)
Armor Class 10
Hit Points 72 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 13 (+1) | 12 (+1) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +2 / 4d4-2, Ranged +3 / 4d4-1, Grapple +5
Possessions: 3000 gp. Moonstone (80 gp). 1 Minor magic item. 1 Minor magic item.
Warryn Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of strength around his neck, and a monstrous two handed axe on his belt. He is physically well-built. He keeps his long auburn hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is mildly Gnome supremacist, though he does not identify as such. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.
History: He was born a particularly ugly child, much to the horror of his parents. His first spouse was a Beggar, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a map maker and was forced into it by his family
Ideals: Fighting, Persistence. Flaws: Racist, Ugly. Bonds: Family. Occupation: Map Maker
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 8)
Armor Class 13
Hit Points 55 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 120 pp. Cloth of gold vestments (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
