Barendd Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He carries with him a set of scythes on his belt, each one with a jet on the hilt. He keeps his silver hair in a flapper bob. His eyes are blue and beady.
Personality: He is witty, but his monotone delivery comes off as unnerving He takes great joy in being the best Navigator in town.
History: A powerful slaver made him what he is. He helped his mother out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Navigator
Voice: Sounds elderly
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 17 (+3) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Draconic
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1400 sp.
Zaffrab Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and is typically in his Bricklayer uniform. His skin is also unnaturally pale. His hair is brown and curly. His brown unseeing eyes seem to look past you.
Personality: Overbrimming with self-confidence, Zaffrab isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He is a great chef.
History: Gifted from a young age, Zaffrab studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Bricklayer soon after.
Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult; and he is unsatisfied with his job
Ideals: Impeccable, Gifted. Flaws: Ugly, Disease. Bonds: Job. Occupation: Bricklayer
Voice: Excited and jittery
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 700 sp. 1 Average lock.
Forcas Secret, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears an entirely black suit with tan socks and a vest with buckled shoes. He has wavy white hair. His gold eyes peer out from beneath his top black hat.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born to a pair of adventurers, Forcas grew up listening to his mother's many stories. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To get a good night's sleep; and wants to raise his children well
Flaws: Cynical, Shy, Insomniac. Bonds: Adventurer, Family. Occupation: Architect
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'5") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 48 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Aquan, Infernal
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 1300 gp.
Fragrant Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He is physically well-built. He keeps his beige fur in a flapper bob. His eyes are yellow and he is always smoking a pipe.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Flattery will make him almost putty in your hands.
History: The child of northern immigrants he idolized his mother. Cursed with a spirit at a very young age, Fragrant has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is unsatisfied with his job; and he's repulsed by the pc
Ideals: Joker. Flaws: Selfish, Disease. Bonds: Attractive, Immigrant. Occupation: Herbalist
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Goblin, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: White opal (400 gp). Coral (40 gp).
Art Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a white vest and prefers yellow and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He has wavy white fur. His thin eyebrows rest above his beady yellow eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is lazy, self-centered, vain, and jealous.
History: Born to a pair of adventurers, Art grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.
Motivation: He desires power and/or immortality.
Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Selfish. Bonds: Adventurer. Occupation: Slave Trader
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 45 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 8 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 2200 gp. Lapis lazuli (5 gp). Deep green spinel (100 gp). Moss agate (5 gp). Citrine (20 gp). Black pearl (1300 gp). Rhodochrosite (5 gp). Alexandrite (1300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
