Adrik Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears a worn and beaten armor. His auburn hair is kept up in a ponytail inside a small hat. This blue eyed easterner is not easily forgotten.
Personality: A deeply religious man he believes everything happens for a reason. He is frequently practicing swordplay.
History: The child of eastern immigrants he idolized his mother. When money was particularly tight he was walking through alleys when he overheard a Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: His religion dominates his actions.
Ideals: Persistence. Bonds: Poor, Religious, Military, Immigrant. Occupation: Merchant
Voice: Speaks in third person
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 150 gp. 1 Half-Plate.
Raer Woodhouse, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a violet shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He keeps his red hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. As long as the job gets done he does not care how it got done.
History: Born in the east to a Armorer, Raer learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Armorer.
Motivation: Wants to open a new tavern; and find a way to reverse the transformation of his sister
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Armorer
Voice: Switch between two voices
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 8 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 5000 sp. Bloodstone (20 gp). Rose (20 gp). Bloodstone (20 gp).
Eberdeb Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man very much looks the part of a Slave Trader. His red hair is braided into rings. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He has always had a great fascination with Gnomish culture. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His childhood dream was to be a Bellfounder, but he was a colossal failure. He now travels the world, in search of power and loot.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Racist. Bonds: Job, Adventurer, In love, Religious. Occupation: Slave Trader
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 50 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Fargrim Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man usually wears his green robe and has his sai always slung over his shoulder. His clothes are grease stained in places. His blonde hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He has never given up on his dancing dream.
Motivation: A strong sense of loyalty to Dwarven people; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Flaws: Racist. Bonds: Poor, Immigrant. Occupation: Knight
Voice: Hollow voice
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 7)
Armor Class 12
Hit Points 35 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 8000 sp. 1 Minor magic item.
Zunn Carlisle, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blonde hair and beard is wavy and long. His eyes are gray and beady.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He believes the world needs to unite to get rid of brigands once and for all.
History: He was raised in a mountains tribe. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and he has money and likes to spend it
Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies, Nature, Religious. Occupation: Mason
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Half-Orc, True Neutral (CR 17)
Armor Class 12
Hit Points 81 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +10 / 5d4+4, Ranged +8 / 5d4+2, Grapple +4
Possessions: 7000 gp. Aquamarine (200 gp). Chrysoprase (20 gp). Red garnet (40 gp). Blue quartz (13 gp). Sardonyx (20 gp). Red garnet (40 gp). Aquamarine (200 gp). Jet (40 gp). Alexandrite (200 gp). Black pearl (200 gp). Black pearl (200 gp).
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