Pelt Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs and is in decent physical shape. His yellow fur is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Pelt was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and he would like to get married and retire
Ideals: Optimist. Bonds: Poor, Attractive, Has a crush, Adventurer. Occupation: Ploughman
Voice: Sensual and smooth
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Good (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 12 (+1) | 16 (+3) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Infernal, Elven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. 1 Breastplate.
Oskar Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a fine chain shirt which he covers with black colored cloaks and clothing, and a wedding ring on his left hand. He wears a deerstalker hat to hide his balding. He has a dull look in his violet eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. When he's not drinking or sleeping the drinks off, he's doing music.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has had some formal music training, and achieved minor success. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Artistic, Gifted. Flaws: Depressed. Bonds: In love, Criminal record. Occupation: Gardener
Voice: Hissing voice
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 10 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Mozikth Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a tight fitting tan shirt and pants. His crest is gold and curly. This red eyed northerner is not easily forgotten.
Personality: Cocky and sure of himself, he believes he is the best Shepherd born in the past three hundred years. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the north his family was never financially stable. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Mozikth took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He then took over the family business and is one of the better Shepherd for hire.
Motivation: He feels that his past leaves him morally obligated to help; and to be a carpenter again
Ideals: Logical. Bonds: Job, Poor, Nature, Criminal record. Occupation: Shepherd
Voice: French accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 48 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 18 (+4) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Vanuath Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a brown collared shirt and tan pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His white hair is unkempt and raggedy. His violet unseeing eyes seem to look past you.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is skeptical of what others tell him and is slow to trust.
History: He was born to loving parents in a slum to the north. A freak accident while working with his Spy mother left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often; and nothing but the best is good enough for him
Ideals: Athletic. Flaws: Ugly, Disease, Shy. Bonds: Poor. Occupation: Hunter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 11)
Armor Class 13
Hit Points 39 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Draconic, Dwarven, Ignan
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
Possessions: 2500 gp. Tourmaline (40 gp). Eye agate (13 gp). Alexandrite (1300 gp). Deep blue spinel (1300 gp). Blue quartz (13 gp). 1 Minor magic item.
Fargrim Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a white shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His silver hair is smooth and relatively long. He wears crescent spectacles with a black brim.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Fargrim was born in the east. At a young age he loved to build and create. Like his father and his brother before him, after school he went straight into learning to become a Barber. He got away from his former life and has fallen to alcoholism.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and further expansion of business
Ideals: Optimist, Persistence. Flaws: Addict, Greedy. Bonds: Job. Occupation: Barber
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 800 sp. An abacus with copper, silver and gold markers (180 gp). 1 Chain shirt.
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