Zook Timbers, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is typically in his Armorer uniform. He wears a wide-brimmed hat to cover his moderate length white hair. His gray eyes dart from person to person.
Personality: While he acts the brute, he is far gentler than he would appear. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was raised in a white middle class family as the only child. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Justice, Gifted. Flaws: Mundane. Bonds: Job. Occupation: Armorer
Voice: Thin and wheezing
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Coral (90 gp). 1 Darkwood Shield.
Kelter Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: He wears a black costume with the symbols of magic on his torso. He has a slight overbite and is overall scrawny. He sports a long red beard, and similarly colored long hair. He has amber eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is an amazing painter.
History: He was born in the west, but his parents moved at a very young age to the south. After coming to the age of reason, Kelter took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Expand his business; and further expansion of business
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Enemies, Job. Occupation: Marshal
Voice: Soft and mumbly
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 71 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Bhevek Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears professional attire. His blonde hair is cut short with large spiked bangs in the front. His eyes are a pleasant gray.
Personality: He speaks before he thinks and is too direct. He has all his life been fascinated with painting.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Rich, Job. Occupation: Scribe
Voice: Nasally tone
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 40 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 900 gp.
Hobart Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He is muscular with a powerful set of arms. His brown hair is styled in orderly dreadlocks. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is irascible and easily irritated. He invites people to come help in his community garden.
History: Hobart lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Courier, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He's since become an addict/alcoholic.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Ideals: Philantrophist. Flaws: Ugly, Addict, Antagonistic. Bonds: Family. Occupation: Blacksmith
Voice: Timid voice
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 8)
Armor Class 13
Hit Points 71 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Elven, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 1600 gp. Citrine (20 gp). Tiger eye turquoise (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Drifting Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he is constantly adorned with expensive silk clothing, often dyed in bright black and grey, and wears rings and necklaces with large, colorful gems. His fur is brown, silky, and of moderate length. He wears a mask on his face.
Personality: He exudes charisma. He is a tour de force of persuasion. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born in the south. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants to work out more often; and he has money and likes to spend it
Ideals: Athletic. Bonds: Rich, Attractive, Immigrant, Adventurer. Occupation: Dyer
Voice: Dutch accent
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 500 sp. Moss agate (9 gp). Sard (30 gp). Jade (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
