Koeth Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He is wearing a long, red, dusty cloak. His whole body is exceptionally muscular. His chestnut hair is greasy and uncared for. He wears a mask on his face.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Born to a poor family in the city he treasured whatever gifts he got. He took every job he could get his hands on, but the opportunities for Elves in the west were limited. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Justice. Flaws: Ugly. Bonds: Immigrant, Enemies, Criminal record, Poor. Occupation: Detective
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 49 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 8 (-1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +7
Possessions: Just what you see.
Gerald Rutland, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His moppish black hair is in a traditional bowl cut. This gray eyed easterner is not easily forgotten.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been a successful dealer in antiques buying low and selling high.
Motivation: He's repulsed by the PC; and retire the richest man in the east
Ideals: Entrepeneur. Flaws: Antagonistic, Racist. Bonds: Attractive, Immigrant. Occupation: Tanner
Voice: Scottish accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Goblin, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 30000 cp. Alexandrite (1100 gp). White opal (1300 gp). Star ruby (1300 gp). Iolite (60 gp).
Arumawann Reese, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses in red turtlenecks beneath a pastel coat with tan slacks. His hair is auburn and very short. He has a dull look in his gray eyes.
Personality: He can speak with the recently deceased. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to loving parents in a slum to the south. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Courier.
Motivation: Wishes to resurrect an old love; and expand his business
Ideals: Gifted, Joker. Bonds: Poor, Job, In love. Occupation: Courier
Voice: pre-pubescent
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 6)
Armor Class 12
Hit Points 39 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +2
Possessions: 600 gp.
Ar-Beka Lincoln, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears bulky black painted plate armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair, while still mostly golden, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Around other people he will do his best to conceal his emotions and appear jolly.
History: He comes from a rich southern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Joker. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Glassblower
Voice: Speaks with a cold
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Good (CR 8)
Armor Class 13
Hit Points 56 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Ignan, Auran
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1300 gp. Sard (70 gp).
Raymond Badger, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears skinny pants and wears a grey and blue robe with the hood down. His golden hair is knotted and matted. He wears large thick round spectacles.
Personality: Overbrimming with self-confidence, Raymond isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He enjoys reading and quiet.
History: Sold as a small child to a wizard, Raymond was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Raymond was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Raymond decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: To protect his home; and he has decided he is irredeemable
Ideals: Impeccable, Logical. Bonds: Mentor, Criminal record, Guardian. Occupation: Adventurer
Voice: Whispers
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 800 sp. 1 Masterwork Common Ranged Weapon.
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