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Advanced [show]


Kite Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears suspenders and yellow workpants. His shirt is green, and he wears a heavy yellow leather apron most of the time. He sports a flattop fur cut. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is obsessed with a lost civilization.

History: He was born in a small forest village. His childhood dream was to be a Roofer, but he was a colossal failure. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and to prove his worth to the world

Flaws: Impulsive. Bonds: Attractive, Adventurer, Nature, Job. Occupation: Guard

Voice: High pitched and raspy

Attributes [hide]

Kite Wing, Male Tabaxi Commoner 5
Medium (5'11") Tabaxi, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)14 (+2) 17 (+3)10 (+0)
Skills Insight +6, Intimidation +3
Senses Passive Perception 13
Languages Common, Gnome, Ignan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Norman Alston, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears skinny pants and wears a green and tan robe with the hood down. His silver hair is cut jaggedly and amateurishly. His eyes are likewise gray.

Personality: Stoic and calm, he prefers to meditate than take action. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A few years later when the north was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Disciplined, Gifted, Impeccable. Bonds: Attractive, Immigrant. Occupation: Apothecary

Voice: Australian accent

Attributes [hide]

Norman Alston, Male Human Bard 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 41 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 16 (+3)10 (+0) 17 (+3)15 (+2)
Skills Arcana +3, Stealth +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 4000 sp. Golden yellow topaz (1500 gp). Alexandrite (1500 gp). Jasper (30 gp). Deep green spinel (90 gp).


Social Check DCs


Rangrim Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and carries scythes. He wears his hair in dreadlocks. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is happy with his job as a Farmer. He turns his eye from what people do, preferring to live and let live. As long as the job gets done he does not care how it got done.

History: Rangrim was raised in a hard working conservative environment. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He's since become an addict/alcoholic.

Motivation: To be a Stylist again; and he'd like to take his coworkers down a peg

Ideals: Fighting, Professionalism, Gifted. Flaws: Addict. Bonds: Job. Occupation: Farmer

Voice: Middle-eastern accent

Attributes [hide]

Rangrim Silveraxe, Male Dwarf Cleric 12
Medium (4'0") Dwarf, Neutral Evil (CR 12)
Armor Class 9
Hit Points 61 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)11 (+0) 12 (+1)17 (+3)
Skills Athletics +4, Persuasion +7
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +3 / 3d10-1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 3000 gp. Aquamarine (400 gp). Emerald (1100 gp). Jet (90 gp). Coral (90 gp). White opal (1100 gp). Deep green spinel (90 gp). Alexandrite (400 gp).


Social Check DCs


Alberich Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a tan cloak and cross-gartered white stockings. His long chestnut hair is drawn into a two foot long braid. His face is scarred and worn.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a font of random trivia from the lore and stories he has discovered

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Alberich was left his mother's suit of armor and trained in its use and care. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: An old rival family wants him found; and he wants nothing more than to rejoin the army

Ideals: Logical. Flaws: Ugly, Cynical. Bonds: Military. Occupation: Hunter

Voice: Spits and sputters

Attributes [hide]

Alberich Ironfist, Male Dwarf Rogue 3
Medium (4'5") Dwarf, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)11 (+0) 17 (+3)7 (-2)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 15000 cp. Large well-done wool tapestry (100 gp). Silver comb with moonstones (700 gp). Silver comb with moonstones (700 gp).


Social Check DCs


Fallond Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears tight fighting clothing, which leaves very little to the imagination, marred by beers. He has shaved his head bald. His face is scarred and worn.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Wants to have a good time and be beloved; and money/treasure

Ideals: Fighting, Optimist, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Hunter

Voice: Cold and demanding tone

Attributes [hide]

Fallond Burrowfound, Male Dwarf Cleric 12
Medium (4'5") Dwarf, Chaotic Neutral (CR 12)
Armor Class 9
Hit Points 81 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)15 (+2) 10 (+0)13 (+1)
Skills Deception +5, Investigation +6
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Orc
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 100 pp. Azurite (8 gp). Iolite (30 gp).


Social Check DCs

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