Right-Handed On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears suspenders and red workpants. His shirt is green, and he wears a heavy red leather apron most of the time. His fur is lavender and curly. His hazel eyes have a joyful gleam in them most of the time.
Personality: Right-Handed speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cursed with lycanthropy at a very young age, Right-Handed has worked very hard to control his curse. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's repulsed by the PC; and he has passion for adventuring and risk
Ideals: Impeccable, Gifted. Flaws: Disease, Antagonistic. Bonds: Adventurer. Occupation: Shepherd
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 6)
Armor Class 15
Hit Points 19 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Auran
Attacks Melee +6 / 2d6+3, Ranged +8 / 2d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 8000 sp. 1 Minor magic item.
Merihim Scorn, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a tan tunic with green highlights, and long black pants that bunch up around his shoes, and is pretty ugly. His black hair is braided into rings. His eyes are likewise silver.
Personality: Cocky and sure of himself, he believes he is the best Mason born in the past three hundred years. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Sold as a small child to a necromancer, Merihim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was turned out during the war. He and his family wandered west to less war torn lands. He now owns his own business.
Motivation: Wants to have a good time and be beloved; and expand his business
Ideals: Justice, Optimist. Flaws: Ugly, PTSD. Bonds: Job, Mentor. Occupation: Mason
Voice: Squeaky
Attributes [hide]
Medium (6'1") Tiefling, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 19 (+4) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Giant, Goblin, Druidic, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30000 sp. Solid gold idol (700 gp). A silver and pearl hairclip (80 gp). 1 Minor magic item.
Zook Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not trust anyone and sleeps with one eye open.
History: Zook was born with his father's beautiful face. Like his father and his sister before him, after school he went straight into learning to become a Laborer. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a crush on the local Dilettante; and to settle down with his crush
Flaws: Insomniac. Bonds: Attractive, Job, Nature, Has a crush. Occupation: Laborer
Voice: Irish accent
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 14)
Armor Class 14
Hit Points 98 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 17 (+3) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 | 3 |
Possessions: 2000 gp. Aquamarine (1600 gp). Sard (80 gp). Deep blue spinel (1600 gp). Rhodochrosite (15 gp). Hematite (15 gp). Chrysoprase (80 gp). Tourmaline (50 gp). Moss agate (15 gp). Bloodstone (80 gp). 1 Minor magic item. 1 Minor magic item.
Ekemon Absence, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a colorful flower in his brown hair. His eyes are gold.
Personality: A deeply religious man he believes everything happens for a reason. He also has developed a complete distrust of the Locksmith profession.
History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He struck the Laborer job and began his own company from there.
Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion
Bonds: Attractive, Religious, Job, Nature, Family. Occupation: Laborer
Voice: Spits words with contempt
Attributes [hide]
Medium (6'9") Tiefling, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 9 (-1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Lance Gracey, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He is dressed in earthy colors with a tan and violet handkerchief worn on his right side, and his gloved hand is found clutching a shield. With bright silver hair and a scraggly beard. His eyes are gray.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Lance was born the youngest of three triplets. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Due to his spouse's obsession with being a Scribe they were divorced and he won custody of their daughter. He worked as a Sculptor, and he later adopted a second daughter.
Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business
Flaws: Antagonistic, Insane. Bonds: Job, Family. Occupation: Sculptor
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 80 gp. 1 Banded mail.
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