Mehen Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he very much looks the part of a Glassblower. He wears his rusty crest down. His eyes, though not visible through his cowl, are gold.
Personality: He is fixated on the number 100. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is frequently practicing swordplay.
History: He was born on a small isolated farm. His childhood dream was to be a Assassin, but he was a colossal failure. Being a Glassblower kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and sabotage a competitor
Flaws: Insane. Bonds: Job, Military, Nature, Criminal record. Occupation: Glassblower
Voice: Can't modulate volume
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 36 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.
Feng Adley, Male Half-Orc [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He is renowned for his bright brown suits and hats, marred by beers. His tied-back hair is silver. His ears are large.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He also is a firm believer in the manly ideal.
History: Feng lived on a farm with his father, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.
Motivation: To unite with his sister; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Impulsive. Bonds: Family, Job, Religious. Occupation: Farmer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'9") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 44 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 8 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 200 gp. Red garnet (90 gp). Carnelian (20 gp). Banded agate (9 gp). Rose (20 gp).
Duergath Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 3'11". He tends to wear a large white jacket, and his gloved hand is found clutching a rapier. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born on a small isolated farm. Duergath liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.
Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother
Ideals: Joker. Flaws: Forgetful, Ugly. Bonds: Nature, Family. Occupation: Armorer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 270 gp. 1 Masterwork Uncommon Weapon.
Rangrim Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a large white jacket. He sports a flattop hair cut. His eyes, though not visible through his cowl, are brown.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: An old rival family wants him found; and to reunite with his absent father
Ideals: Persistence, Joker. Bonds: Military, Guardian, Family. Occupation: Hunter
Voice: Speaks in third person
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Giant, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp.
Radomir Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a well pressed and immaculate suit (or dress). His hair is greying and his face has many wrinkles. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He speaks before he thinks and is too direct. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He comes from a rich western family. Brilliant and gifted he never wanted to apply himself. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: To prove his worth to the world; and money/treasure
Ideals: Justice, Gifted. Flaws: Impulsive. Bonds: Attractive, Rich. Occupation: Engraver
Voice: Timid voice
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 26000 cp. 1 Minor magic item.
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