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NPC Generator

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Advanced [show]


Gimûb Marston, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a faded coat and loose pants complete with top hat. His white hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He served in the navy to pay for his family's outstanding loans. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's attracted to the PC; and he has a crush on the local sculptor

Ideals: Gifted. Flaws: Selfish. Bonds: Has a crush, Military. Occupation: Farmer

Voice: Spanish accent

Attributes [hide]

Gimûb Marston, Male Half-Orc Monk 12
Medium (5'1") Half-Orc, True Neutral (CR 12)
Armor Class 13
Hit Points 49 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 11 (+0)11 (+0) 14 (+2)11 (+0)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 3d10+4, Ranged +7 / 3d10+3, Grapple +4

Possessions: 2000 gp. A delicate brass dragon egg (30 gp). Silver comb with moonstones (600 gp). Gold dragon comb with red garnet eye (1400 gp). Solid gold idol (200 gp). Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Solid gold idol (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Watson Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is greying and his face has many wrinkles. He has gleaming, smiling hazel eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Watson was born the youngest of three triplets. Like his mother and his brother before him, after school he went straight into learning to become a Shepherd. He's also a talented Banker, but doesn't like to broadcast it.

Motivation: A need for knowledge about a nearby landmark; and regain custody of his daughter

Bonds: Job, Adventurer, In love, Family. Occupation: Shepherd

Voice: Speaks in third person

Attributes [hide]

Watson Tallfellow, Male Halfling Sorcerer 6
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 38 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)10 (+0) 14 (+2)10 (+0)
Skills Athletics +4, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tree Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He very much looks the part of a Fletcher. He keeps his lavender fur in a flapper bob. He has several tiny amber earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Like his mother and his sister before him, after school he went straight into learning to become a Fletcher. He became a Fletcher soon after.

Motivation: To be a Mercenary again; and balancing his hectic life and new fletcher responsibilities is difficult

Ideals: Athletic, Impeccable. Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Fletcher

Voice: Excited and jittery

Attributes [hide]

Tree Paws, Male Tabaxi Aristocrat 10
Medium (5'7") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 61 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 14 (+2)13 (+1) 12 (+1)17 (+3)
Skills Animal Handling +5, Persuasion +7
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1400 gp. Jasper (20 gp). Blue sapphire (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kite In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tan tunic with brown highlights, and long tan pants that bunch up around his shoes. His orange fur is thinning but still full. This blue eyed easterner is not easily forgotten.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of eastern immigrants he idolized his mother. He was an athlete and attended two major summer competitions. He never won. He has set out to sabotage the competition.

Motivation: To settle down with his crush; and further expansion of business

Ideals: Athletic, Disciplined. Flaws: Hedonist. Bonds: Immigrant, Job, Has a crush. Occupation: Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Kite In the Morning, Male Tabaxi Cleric 3
Medium (5'0") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)15 (+2) 12 (+1)15 (+2)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Heavy steel shield.


Social Check DCs


Sark Royston, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many yellow ritualistic tattoos. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has done his best to style his red hair to look like a famous performer. He has several tiny topaz earrings on each ear.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is obsessed with his god.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Sark was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Sark decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Since then, he has sought to make the best of life.

Motivation: He has money and likes to spend it; and wants to have a good time and be beloved

Ideals: Optimist. Bonds: Rich, Religious, Slave, Criminal record. Occupation: Beggar

Voice: Dark and ominous

Attributes [hide]

Sark Royston, Male Half-Orc Rogue 7
Medium (5'4") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 47 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)11 (+0) 11 (+0)10 (+0)
Skills Investigation +3, Religion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs

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