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NPC Generator

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Advanced [show]


Rangrim Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dull blue sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. He carries with him a set of sickles on his belt, each one with a amber on the hilt. He wears his red hair down. He has gleaming, smiling violet eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Flattery will make him almost putty in your hands.

History: He was born a particularly ugly child, much to the horror of his parents. He has had some formal painting training, and achieved minor success. He has never given up on his painting dream.

Motivation: To get a good night's sleep; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Fighting, Artistic. Flaws: Insomniac, Selfish, Ugly. Occupation: Gardener

Voice: Breathy voice

Attributes [hide]

Rangrim Caebrek, Male Dwarf Fighter 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 19 (+4)14 (+2) 17 (+3)6 (-2)
Skills Athletics +3, Nature +4
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Halfling
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +4

Possessions: 2000 cp.


Social Check DCs


Adran Floshem, Male Elf [Permalink]

Personal [hide]

Description: He wears a simple tan robe with blue stripes complete with hood. He carries with him a set of daggers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now owns his own business.

Motivation: Someone believes him a fraud; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Antagonistic, PTSD. Bonds: Job, Enemies. Occupation: Mason

Voice: Dutch accent

Attributes [hide]

Adran Floshem, Male Elf Paladin 4
Medium (5'0") Elf, Lawful Evil (CR 4)
Armor Class 13
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 6 (-2)17 (+3) 18 (+4)14 (+2)
Skills Nature +5, Stealth +5
Senses Passive Perception 14
Languages Common, Elven, Auran, Orc, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp.


Social Check DCs


Leucis Bright, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a well pressed and immaculate suit (or dress). His hair is chestnut and curly. His white eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Leucis wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born blind and as such lacked many opportunities for work. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Leucis grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Leucis. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Disciplined. Flaws: Forgetful, Disease. Bonds: Criminal record. Occupation: Stableman

Voice: Old Prospector

Attributes [hide]

Leucis Bright, Male Tiefling Ranger 1
Medium (6'5") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)9 (-1) 15 (+2)16 (+3)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Star rose quartz (60 gp). 1 Masterwork Common Melee.


Social Check DCs


Darrow Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Darrow speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born blind and as such lacked many opportunities for work. He made a point of taking high paying jobs and getting most of it up front. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and meet up once more with his childhood friend

Ideals: Impeccable, Joker. Flaws: Insomniac, Disease. Bonds: Adventurer. Occupation: Roofer

Voice: Aggressive tone

Attributes [hide]

Darrow Tosscobble, Male Halfling Bard 5
Small (3'2") Halfling, Neutral Good (CR 5)
Armor Class 13
Hit Points 15 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)15 (+2) 13 (+1)13 (+1)
Skills Investigation +5, Performance +4
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 1000 sp. Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item.


Social Check DCs


Ombul Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His moppish blonde hair is in a traditional bowl cut. He wears a mask on his face.

Personality: He acts crazy and hedonistic. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Ombul studied abroad. After coming to the age of reason, Ombul took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to travel the world and help people.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted, Philantrophist. Flaws: Hedonist. Bonds: Adventurer. Occupation: Bather

Voice: Speaks with squeezed throat

Attributes [hide]

Ombul Jamjar, Male Halfling Warrior 10
Small (3'3") Halfling, True Neutral (CR 10)
Armor Class 12
Hit Points 95 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)13 (+1) 13 (+1)12 (+1)
Skills History +5, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 70 pp. Deep blue spinel (700 gp). Black pearl (700 gp). Obsidian (13 gp). Chrysoberyl (50 gp). Citrine (70 gp).


Social Check DCs

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