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Advanced [show]


Erias Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. With bright auburn hair and a scraggly beard. He tend to wears goggles to shield his eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an athlete and attended two major summer competitions. He never won. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Optimist, Gifted, Athletic. Bonds: Attractive, Job. Occupation: Stylist

Voice: Forgets to breathe while speaking

Attributes [hide]

Erias Ironfist, Male Dwarf Bard 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)14 (+2) 15 (+2)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 1500 sp. 1 Masterwork Common Melee.


Social Check DCs


Ralf Hastings, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is dressed in earthy colors with a red and brown handkerchief worn on his left side. He is tall, broad shouldered and powerfully built. He has no hair. His face is covered beneath a completely black helmet.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He served in the navy to pay for his family's outstanding loans. At some point he was captured by goblins and was tortured. After several years of this he finally managed to escape. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Military, Slave. Occupation: Unemployed

Voice: Can't modulate volume

Attributes [hide]

Ralf Hastings, Male Human Adept 6
Medium (5'8") Human, True Neutral (CR 6)
Armor Class 11
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)12 (+1) 14 (+2)9 (-1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 900 gp.


Social Check DCs


Caeldrim Chance, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is long and white with streaks of brown, and is pulled back with small violet clips. His beard is brown, braided, and well cared for. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Calm and collected, he is a well trained Barkeep. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born to a pair of adventurers, Caeldrim grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better trade route.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Athletic. Bonds: Job, Rich, Adventurer. Occupation: Barkeep

Voice: Creaky witch voice

Attributes [hide]

Caeldrim Chance, Male Half-Elf Barbarian 10
Medium (5'1") Half-Elf, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 98 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)15 (+2) 14 (+2)10 (+0)
Skills Acrobatics +6, Investigation +6
Senses Passive Perception 12
Languages Common, Elven, Ignan, Gnome
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +6

Possessions: 230 pp. Obsidian (7 gp).


Social Check DCs


Flask In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of greataxes on his belt, each one with a topaz on the hilt. His black fur is knotted and matted. His eyes are hazel and he is always smoking a pipe.

Personality: Eccentric and domineering, Flask will drive conversation. He is frequently practicing swordplay.

History: He was born several months after his father was called into army service. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and to share knowledge with the world

Ideals: Fighting, Extrovert, Logical. Flaws: Racist. Bonds: Military, Job. Occupation: Body Guard

Voice: Cold and demanding tone

Attributes [hide]

Flask In the Morning, Male Tabaxi Cleric 4
Medium (5'11") Tabaxi, Neutral Good (CR 4)
Armor Class 14
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 12 (+1)14 (+2) 11 (+0)17 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Druidic, Aquan
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Glûk Dumph, Male Half-Orc [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is dressed in earthy colors with a grey and yellow handkerchief worn on his right side. He keeps his long red hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a bit of a xeno-phobe, disliking non-Half-Orcs.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He helped his father out around the business and became quite the natural. He now owns his own business.

Motivation: Balancing his hectic life and new Slave Trader responsibilities is difficult.

Ideals: Artistic. Flaws: Ugly, Insane, Racist. Bonds: Poor, Job. Occupation: Slave Trader

Voice: Nasally tone

Attributes [hide]

Glûk Dumph, Male Half-Orc Ranger 1
Medium (5'4") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)11 (+0) 11 (+0)8 (-1)
Skills Deception +1, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 20 pp. Smoky quartz (30 gp).


Social Check DCs

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