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Emerald Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has moderate length orange fur. His thin eyebrows rest above his beady copper eyes.

Personality: Aggressive, abrasive, and angry, Emerald embodies much of what other species detest in the Tabaxis. He is lazy and tries to find solutions quickly.

History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Emerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic, Lazy. Occupation: Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Emerald Shore, Male Tabaxi Adept 2
Medium (5'5") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)13 (+1) 13 (+1)10 (+0)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 340 gp.


Social Check DCs


Orryn Sympony, Male Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a robe, a symbol of luck around his neck, and a bastard sword on his belt. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Abrasive and pushy, he has a hard time making friends. He has a habit of throwing himself into exceedingly dangerous situations.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Orryn was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Orryn's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Orryn and his spouse have recently divorced.

Motivation: To prove his worth to the world.

Ideals: Fighting, Gifted. Flaws: Addict, Antagonistic, Impulsive. Occupation: Mercenary

Voice: Hard of hearing, loud

Attributes [hide]

Orryn Sympony, Male Gnome Commoner 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 19 (+4)12 (+1) 15 (+2)12 (+1)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 40 pp.


Social Check DCs


Nim Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: This man likes to wear ponchos typically of a light black in addition to tight pants. He is muscular with a powerful set of arms. His hair, while still mostly black, has prominent grey streaks. This green eyed westerner is not easily forgotten.

Personality: He speaks before he thinks and is too direct. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and to clean up the streets

Ideals: Gifted. Flaws: Impulsive, Hedonist. Bonds: Adventurer, Guardian. Occupation: Junk Dealer

Voice: Excited and jittery

Attributes [hide]

Nim Ethanasath, Male Elf Rogue 8
Medium (4'10") Elf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 23 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)12 (+1) 18 (+4)16 (+3)
Skills Medicine +7, Performance +6
Senses Passive Perception 14
Languages Common, Elven, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 2000 sp. Eyepatch with mock eye of sapphire and moonstone (1000 gp). Fire opal pendant on a fine gold chain (1000 gp). 1 Minor magic item.


Social Check DCs


Immeral Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: He is renowned for his bright black suits and hats, and carries nunchakus. He wears a top hat to hide his balding. This brown eyed southerner is not easily forgotten.

Personality: He hates Elves with a passion. As such he is filled with self loathing. A friendly and beautiful Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born blind and as such lacked many opportunities for work. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To reunite with his old friends; and elven compassion

Ideals: Fighting. Flaws: Racist, Disease. Bonds: Attractive, Guardian, Adventurer. Occupation: Cartwright

Voice: Deep voice with rolling R's

Attributes [hide]

Immeral Dalanthan, Male Elf Barbarian 3
Medium (5'1") Elf, Lawful Good (CR 3)
Armor Class 14
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 16 (+3)10 (+0) 10 (+0)12 (+1)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1300 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Joser Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses in collared shirts and wears a proper scarf over his head. His long golden hair reaches down to his waist. He is very pretty but has cold, dead eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Joser took refuge in the ruined castle and found the beat up trident and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Passionate. Flaws: Fearful. Bonds: Attractive, Rich, Nature. Occupation: Baker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Joser Honeypot, Male Halfling Aristocrat 6
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 42 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)13 (+1) 14 (+2)17 (+3)
Skills History +4, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: Star rose quartz (80 gp). 1 Minor magic item.


Social Check DCs

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