Elegant On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear grey tank tops with blue pants. His brown fur is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He loves telling others what to do and how they should feel about things. He is frequently practicing swordplay.
History: Born to a pair of adventurers, Elegant grew up listening to his father's many stories. When Elegant reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.
Motivation: He has passion for adventuring and risk; and he is not mentally stable, and does not behave rationally
Ideals: Opinionated. Flaws: Insane. Bonds: Immigrant, Military, Adventurer. Occupation: Architect
Voice: Loud with bravado
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 2)
Armor Class 14
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 16 (+3) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 120 gp. 1 Masterwork Common Ranged Weapon.
Salasar Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a colorful flower in his silver crest. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He acts crazy and hedonistic. He always tries to repair and not replace. It was this mentality that drove him into the Dilettante business.
History: Born to a pair of adventurers, Salasar grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: A need for knowledge about a nearby landmark; and he has money and likes to spend it
Ideals: Persistence. Flaws: Hedonist. Bonds: Attractive, Adventurer, Rich. Occupation: Dilettante
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 14)
Armor Class 10
Hit Points 98 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 |
Possessions: 800 pp.
Mamnen Cacophony, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is dark red and curly. He wears crescent spectacles with a black brim.
Personality: Prone to second guessing himself, he comes off as nervous. He has all his life been fascinated with dancing.
History: He was born in the south, but his parents moved at a very young age to the east. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he desires power and/or immortality
Ideals: Artistic. Flaws: Shy. Bonds: Immigrant, Adventurer, Debt. Occupation: Miller
Voice: Smoker's lung
Attributes [hide]
Medium (5'7") Tiefling, True Neutral (CR 10)
Armor Class 10
Hit Points 33 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 9 (-1) | 17 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Celestial, Orc, Undercommon
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1500 gp. Jasper (30 gp). Blue sapphire (1300 gp). Alexandrite (1000 gp).
Zunn Conway, Male Half-Orc [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He is generally shirtless and showing off his tattooed chest. He has wavy red hair. He is baby faced.
Personality: This man loves singing and to teach people singing more than just about anything. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: The child of northern immigrants he idolized his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He left for the north, certain he would find work there.
Motivation: Money/treasure; and wants to open a new tavern
Ideals: Artistic. Flaws: Shy. Bonds: Immigrant, Job, Rich. Occupation: Fletcher
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 49 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 7 (-2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
Possessions: 12000 sp. 1 Minor magic item.
Trey Moreno, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He is wearing colorful clothing, dressed as a Mercenary. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His fierce gray eyes like to dwell on things.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Trey lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now travels the world, in search of power and loot.
Motivation: Doesn't want to be a Mercenary and was forced into it by his family; and he loathes his own lifestyle
Flaws: Antagonistic, Depressed. Bonds: Adventurer, Family. Occupation: Mercenary
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Celestial, Halfling
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 500 sp. Moss agate (16 gp).
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