Gunter Milton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he has a large grey mantle and cape that has been intricately interwoven into his brown robe. His hair is short and silver. His skin is flawless and his green eyes scan people very quickly.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Gunter has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wishes to resurrect an old love; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Optimist. Flaws: Greedy, Disease. Bonds: Attractive, In love. Occupation: Doctor
Voice: High pitched and raspy
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Celestial, Auran, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp.
Gimble Nackle, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing a long, brown, dusty cloak. His blonde hair has been sun bleached extensively. His gray eyes are slightly larger than normal.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Gimble was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. Through the years after Gimble was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Gimble's mother didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He feels threatened by others; and he has passion for adventuring and risk
Ideals: Athletic, Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Poor, Adventurer. Occupation: Architect
Voice: Scottish accent
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 19 (+4) | 18 (+4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Draconic, Giant, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Solid gold idol (500 gp). 1 Breastplate. 1 Banded mail. 1 Masterwork Heavy steel shield.
Whurbin Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his chestnut hair in a flapper bob. He has a tattooed face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He feeds upon the attention of others.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Meet up once more with his childhood friend; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer. Occupation: Sage
Voice: French accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 170 gp.
Warryn Leffery, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who wears bulky blue painted plate armor. His hair is long and chestnut with streaks of brown, and is pulled back with small blue clips. His beard is brown, braided, and well cared for. His violet unseeing eyes seem to look past you.
Personality: He is calm most of the time but flees social interaction. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To unite with his sister; and he has money and likes to spend it
Ideals: Artistic. Flaws: Disease, Shy. Bonds: Family, Rich. Occupation: Animal Trainer
Voice: Dark and ominous
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 14)
Armor Class 14
Hit Points 45 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 |
Possessions: 1200 pp. Golden circlet with four aquamarines (3000 gp). Solid gold idol (1000 gp). 1 Medium magic item.
John Presley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a simple violet robe with yellow stripes complete with hood. His auburn hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.
Personality: He is extraordinarily eccentric. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to trick people and travel the world for free.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Ugly, Insane, Disease. Bonds: Criminal record, Rich. Occupation: Seamstress
Voice: Spanish accent
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 15 (+2) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 40 pp.
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