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NPC Generator

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Advanced [show]


Gerbo Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'3". He dresses in green turtlenecks beneath a tan coat with blue slacks, and his gloved hand is found clutching a shortbow. He has no hair. His green eyes lackadaisically let the world flow into them.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He works hard and plays hard.

History: Gifted from a young age, Gerbo studied abroad. In his 10th year, his parents were killed by a gnolls raid, leaving Gerbo alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gerbo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Someone believes him a fraud.

Ideals: Impeccable, Gifted. Flaws: Ugly, Hedonist. Bonds: Enemies. Occupation: Painter

Voice: Pronounces O like U

Attributes [hide]

Gerbo Ironhide, Male Gnome Sorcerer 14
Small (3'3") Gnome, Lawful Good (CR 14)
Armor Class 14
Hit Points 42 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)13 (+1) 15 (+2)17 (+3)
Skills Acrobatics +8, Sleight of Hand +8
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146666

Possessions: 6000 gp. Gold and topaz bottle stopper cork (1200 gp). Gold and topaz bottle stopper cork (1200 gp). Embroidered and bejeweled glove (4000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). A delicate silver chain set with a tourmaline (100 gp). Golden circlet with four aquamarines (4000 gp). Fire opal pendant on a fine gold chain (1300 gp). Gold and topaz bottle stopper cork (1200 gp). Large well-done wool tapestry (100 gp). A roughly beaten golden orb (110 gp). Gold music box (4000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ulblyn Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many tan ritualistic tattoos. He wears silk and lounges about seductively. His hair is brown and curly. His eyes are likewise green.

Personality: A deeply religious man he believes everything happens for a reason. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Ulblyn hails from a village terrorized by giants. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted necromantic powers by his dying brother.

Motivation: He is compelled to act according to his religious beliefs; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Logical, Gifted. Bonds: Attractive, Religious, Enemies. Occupation: Guard

Voice: Spanish accent

Attributes [hide]

Ulblyn Bigheart, Male Halfling Ranger 2
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)15 (+2) 16 (+3)15 (+2)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1400 sp.


Social Check DCs


Three In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'9" and wears a simple grey robe with black stripes complete with hood. His left leg appears badly burned and disfigured. He wears a colorful flower in his orange fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He believes the world needs to unite to get rid of giants once and for all.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Three took refuge in the ruined castle and found the beat up shortbow and armor he uses now. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Insane. Bonds: Attractive, Enemies, Nature. Occupation: Knight

Voice: Spanish accent

Attributes [hide]

Three In the Wind, Male Tabaxi Bard 1
Medium (5'9") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)13 (+1) 11 (+0)13 (+1)
Skills History +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 130 gp. Tourmaline (50 gp).


Social Check DCs


Aramil Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears silk and lounges about seductively. Beneath his clothing is a huge mess of scar tissue. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes peer out from beneath his broad grey hat.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken from his home at a very young age. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army

Ideals: Justice. Flaws: Disease. Bonds: Attractive, Slave, Military. Occupation: Courier

Voice: Uses lots of figures of speech

Attributes [hide]

Aramil Koehlanna, Male Elf Bard 1
Medium (5'4") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)15 (+2) 11 (+0)8 (-1)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Elven, Gnome, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 6000 cp. Zircon (60 gp).


Social Check DCs


Melech Loyalty, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a fine chain shirt which he covers with grey colored cloaks and clothing. He has done his best to style his black hair to look like a famous performer. His eyes are likewise white.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He takes great joy in being the best Armorer in town.

History: He was born several months after his father was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. Due to his spouse's obsession with being a Miner they were divorced and he won custody of their daughter. He worked as a Armorer, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Justice. Bonds: Job, Military, Family. Occupation: Armorer

Voice: High pitched and raspy

Attributes [hide]

Melech Loyalty, Male Tiefling Cleric 1
Medium (6'10") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)17 (+3) 17 (+3)12 (+1)
Skills Investigation +5, Survival +5
Senses Passive Perception 13
Languages Common, Infernal, Auran, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 700 sp.


Social Check DCs

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