Nithther Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a grey cloak and cross-gartered yellow stockings. His silver crest is braided into rings. His eyes, though not visible through his cowl, are gold.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Sold as a small child to a necromancer, Nithther was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by giants. Nithther was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: He is unsatisfied with his job; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Opinionated. Flaws: Ugly. Bonds: Enemies, Mentor, Job. Occupation: Bookbinder
Voice: Stutters
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 80 gp.
Beiro Ariessus, Male Elf [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of warhammers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He sports a long blonde beard, and similarly colored long hair. His face is scarred and worn.
Personality: He can speak with the recently deceased. He uses divination through singing.
History: Gifted from a young age, Beiro studied abroad. From there he went from mercenary job to mercenary job. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Obtaining odd cultural Elven artifacts is his passion; and he desires power and/or immortality
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Painter
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 13)
Armor Class 14
Hit Points 68 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 12 (+1) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Aquan, Sylvan
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4
Possessions: 2000 gp. Deep blue spinel (1300 gp). Malachite (6 gp). Violet garnet (1300 gp). Golden pearl (80 gp). Peridot (60 gp). Blue sapphire (800 gp). Chrysoprase (60 gp). Peridot (60 gp). Chalcedony (60 gp). Tiger eye turquoise (6 gp). Aquamarine (1300 gp). Lapis lazuli (6 gp).
Joser Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a well pressed and immaculate suit (or dress). He has dyed his greying golden hair a little too much giving a sharp golden color. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the north, but his parents moved at a very young age to the west. Cursed with vampirism at a very young age, Joser has worked very hard to control his curse. He became a Blacksmith soon after.
Motivation: He'd like to take his coworkers down a peg; and he's looking for his big break
Flaws: Disease. Bonds: Attractive, Job, Immigrant, Adventurer. Occupation: Blacksmith
Voice: Soft and mumbly
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 25 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
Possessions: 100 gp.
Olunt Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tan trousers with violet and green striped suspenders. He wears various colorful collared shirts. His brown hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.
Personality: Olunt hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is skeptical of what others tell him and is slow to trust.
History: He was raised in a white middle class family as the only child. He has had some formal poetry training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He seems to be bored by most things; and to end his boredom
Ideals: Artistic. Flaws: Ugly, Shy, Mundane. Bonds: Poor. Occupation: Animal Trainer
Voice: Spits and sputters
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3000 sp.
Rangrim Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a faded coat and loose pants complete with small hat, and a wedding ring on his right hand. He wears his black hair up. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: Calm and collected, he is a well trained Interpreter. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the west to a Interpreter, Rangrim learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Interpreter. He has worked as a Interpreter like his mother before him.
Motivation: He is wracked by social anxiety.
Ideals: Logical. Flaws: Ugly, Fearful. Bonds: In love, Job. Occupation: Interpreter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 380 gp. Malachite (16 gp). Tiger eye turquoise (16 gp). Tiger eye turquoise (16 gp).
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Their contribution stands as a beacon of hope for all adventurers!