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Cask Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and likes to wear white tank tops with brown pants. He wears his gray fur down. He wears round tiny glasses practically rammed into his face.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He got into the Map Maker business at a young age. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Cask took refuge in the old dungeon and found the beat up sai and armor he uses now. He has worked as a Map Maker like his mother before him.

Motivation: To get a good night's sleep; and sabotage a competitor

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Attractive, Job, Nature. Occupation: Map Maker

Voice: Posh accent

Attributes [hide]

Cask Timber, Male Tabaxi Rogue 16
Medium (5'0") Tabaxi, Neutral Good (CR 16)
Armor Class 10
Hit Points 32 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 9 (-1)14 (+2) 14 (+2)14 (+2)
Skills Deception +7, Perception +7
Senses Passive Perception 17
Languages Common, Gnoll, Druidic
Attacks Melee +9 / 4d10+4, Ranged +5 / 4d10+0, Grapple +4

Possessions: 5000 gp. Star ruby (500 gp). Violet garnet (1300 gp). Malachite (4 gp). Tourmaline (90 gp).


Social Check DCs


Miles Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a tight fitting blue shirt and pants. He has a slight overbite and is overall scrawny. He has wavy white hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is the product a well kept family trust fund and as such has never really known need. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Many brigands want him driven away; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Rich, Enemies. Occupation: Doctor

Voice: Mumbles to self between sentences

Attributes [hide]

Miles Selevarun, Male Half-Elf Druid 5
Medium (4'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)11 (+0) 18 (+4)17 (+3)
Skills Arcana +3, History +3
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15532100000

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Krimmon Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: This man wears clothing that is held on in multiple layers but all of it is in poor condition, and sports empty pouches on his belt. He wears a colorful flower in his white hair. His eyes are blue and he is always smoking a pipe.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a ruthless business man, a trait he acquired from his father.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father took him hunting and taught him how to get in the mind of other creatures. He has been a successful dealer in antiques buying low and selling high.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Entrepeneur. Bonds: Poor, Attractive, Nature, Military. Occupation: Locksmith

Voice: Creaky witch voice

Attributes [hide]

Krimmon Goldfound, Male Halfling Rogue 6
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 38 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)10 (+0) 14 (+2)15 (+2)
Skills Acrobatics +5, Arcana +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +3

Possessions: 500 gp.


Social Check DCs


Vonbin Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His golden hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is obsessed with finding treasure.

History: He got into the Tailor business at a young age. While studying, he fell in love. They married and had a daughter. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Balancing his hectic life and new Tailor responsibilities is difficult; and nothing but the best is good enough for him

Ideals: Passionate, Impeccable. Bonds: Adventurer, Job, In love. Occupation: Tailor

Voice: Hard of hearing, loud

Attributes [hide]

Vonbin Orcfoe, Male Dwarf Commoner 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 19 (+4)11 (+0) 11 (+0)10 (+0)
Skills History +2, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 40 gp. 1 Superior lock.


Social Check DCs


Dayereth Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a tight fitting black shirt and pants. He keeps his long chestnut hair kept up in a rat tail. He has a dull look in his blue eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Animals are drawn to him, and he is able to talk to them.

History: Born in the west to a Body Guard, Dayereth learned a great deal about his mother's area of expertise. His childhood dream was to be a Interpreter, but he was a colossal failure. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To end his boredom; and wants to open a new tavern

Ideals: Gifted. Flaws: Shy, Secretive, Mundane. Bonds: Job. Occupation: Body Guard

Voice: Sore throat, cough

Attributes [hide]

Dayereth Ilphelkiir, Male Elf Rogue 9
Medium (5'5") Elf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 49 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)13 (+1) 11 (+0)18 (+4)
Skills Animal Handling +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 2000 gp. Old masterpiece painting (500 gp). Silver comb with moonstones (400 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).


Social Check DCs

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