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Advanced [show]


Uthemar Jordan, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Uthemar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Uthemar grew up listening to his father's many stories. His father was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has money and likes to spend it

Ideals: Artistic, Persistence. Bonds: Adventurer, Rich, Enemies. Occupation: Ruler

Voice: American accent

Attributes [hide]

Uthemar Jordan, Male Half-Elf Warrior 6
Medium (5'2") Half-Elf, True Neutral (CR 6)
Armor Class 11
Hit Points 61 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)17 (+3) 14 (+2)10 (+0)
Skills Nature +6, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Terran, Gnoll, Auran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Two Llamas Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is physically well-built. His cinnamon fur is kept up in a ponytail inside a top hat. His blue eyes dart from person to person to random spaces in the air.

Personality: He acts crazy and hedonistic. Two Llamas enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in the north, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He became a Armorer soon after.

Motivation: Balancing his hectic life and new Armorer responsibilities is difficult; and to settle down with his crush

Flaws: Hedonist. Bonds: Immigrant, Job, Has a crush. Occupation: Armorer

Voice: Dark and ominous

Attributes [hide]

Two Llamas Of Spirit, Male Tabaxi Commoner 13
Medium (6'4") Tabaxi, Chaotic Good (CR 13)
Armor Class 12
Hit Points 49 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)12 (+1) 13 (+1)19 (+4)
Skills Nature +5, Perception +5
Senses Passive Perception 15
Languages Common, Draconic
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2

Possessions: 3000 gp. Jasper (50 gp). Black pearl (300 gp). Banded agate (13 gp). Smoky quartz (50 gp).


Social Check DCs


Frug Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He is typically in his Painter uniform. His red hair is matted, messy, and big. This blue eyed westerner is not easily forgotten.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with finding treasure.

History: Frug hails from a village terrorized by orcs. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has set out to sabotage the competition.

Motivation: Revenge.

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Adventurer, Enemies. Occupation: Painter

Voice: Scottish accent

Attributes [hide]

Frug Maekkelferce, Male Gnome Commoner 14
Small (3'8") Gnome, True Neutral (CR 14)
Armor Class 15
Hit Points 81 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 17 (+3)11 (+0) 16 (+3)18 (+4)
Skills History +5, Investigation +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +9 / 4d6+4, Grapple +4

Possessions: 2000 gp. A pair of silk slippers encrusted with tiny pearls. (170 gp). Solid gold idol (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krimmon Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he sports brown clothing, slightly heavier than average wear. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He found a children's book about a Halfling Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He hasn't been sleeping well lately.

Motivation: He wants to meet his childhood hero.

Flaws: Insomniac, Antagonistic, Forgetful, Disease. Bonds: Adventurer. Occupation: Fletcher

Voice: High pitched, excited

Attributes [hide]

Krimmon Appleblossom, Male Halfling Barbarian 5
Small (2'10") Halfling, Chaotic Good (CR 5)
Armor Class 13
Hit Points 59 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)16 (+3) 11 (+0)10 (+0)
Skills Acrobatics +5, Animal Handling +3
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Auran, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3

Possessions: 500 gp. Sard (50 gp).


Social Check DCs


Orsik Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a white shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'11" when asserting himself. His golden hair is slicked back into a classic pompadour. His face is scarred and worn.

Personality: Orsik is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is harsh and unforgiving.

History: He was raised by priests from a young age. Through the years after Orsik was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Orsik's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Orsik and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and his religion dominates his actions

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Religious, Mentor. Occupation: Sage

Voice: Speaks with a cold

Attributes [hide]

Orsik Rumnaheim, Male Dwarf Fighter 12
Medium (3'11") Dwarf, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 85 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)11 (+0) 12 (+1)16 (+3)
Skills Acrobatics +5, History +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +4

Possessions: 300 pp. Sard (60 gp). Chalcedony (60 gp). Black pearl (1400 gp). White opal (1600 gp).


Social Check DCs

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