Balimaar Oakes, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries a battered axe and tarnished whip as well. He has brown hair. He wears large thick round spectacles.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a minor phobia of water and hates getting wet.
History: Gifted from a young age, Balimaar studied abroad. A few years later when the south was not economically sound they moved to his current location. He's also a talented Scribe, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and expand his business
Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Job, Immigrant. Occupation: Sailor
Voice: Pirate accent
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 80 gp. Alexandrite (200 gp).
Mindartis Goltorah, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears just a blue suit. He sports a long brown beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: Eccentric and domineering, Mindartis will drive conversation. He is lazy and tries to find solutions quickly.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Extrovert. Flaws: Ugly, Lazy, Disease. Bonds: Adventurer. Occupation: Scribe
Voice: Draws out vowels
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 24 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 110 pp.
Drogo Beitz, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'5" and wears silk and lounges about seductively. His left leg appears badly burned and disfigured. His long auburn hair is drawn into a two foot long braid. His eyes are amber and catlike.
Personality: A skeptical and narcissistic man, Drogo's first love is himself. His second love is also himself. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He then took over the family business and is one of the better Spice Merchant for hire.
Motivation: Further expansion of business; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Job. Occupation: Spice Merchant
Voice: Farmer accent
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Aquan, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 140 gp. Sardonyx (70 gp).
Pelaios Doom, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man is constantly adorned with expensive silk clothing, often dyed in bright red and blue, and wears rings and necklaces with large, colorful gems and is in decent physical shape. He wears a small hat to hide his balding. His eyes are silver and beady.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He got into the Herbalist business at a young age. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Pelaios took refuge in the ruined castle and found the beat up club and armor he uses now. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy.
Flaws: Ugly, Cynical. Bonds: Rich, Slave, Job, Nature. Occupation: Herbalist
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'6") Tiefling, True Neutral (CR 6)
Armor Class 10
Hit Points 34 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Dwarven, Auran, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 1000 gp.
Shamash Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is dressed in a clean violet cloak covering his clean studded leather. He has a slight overbite and is overall scrawny. His bronze crest is kept up in a ponytail inside a top hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born to a poor family in the city he treasured whatever gifts he got. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and marry his sister to traveling adventurers
Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Poor, Military. Occupation: Mason
Voice: Relaxed voice
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 14)
Armor Class 14
Hit Points 57 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 12 (+1) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 19
Languages Common
Attacks Melee +8 / 4d6+3, Ranged +9 / 4d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 3000 gp. Blue quartz (11 gp). Sard (20 gp). Jasper (20 gp). White opal (800 gp). Bloodstone (20 gp). Rich purple corundum (800 gp). Brown-green garnet (100 gp). Golden yellow topaz (700 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!