Smoking Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'0". He wears brown leather gloves, a brown jacket, and tight pants, and his gloved hand is found clutching a falchion. His fur is greying and his face has many wrinkles. He has gleaming, smiling yellow eyes.
Personality: He is very quiet and rarely speaks above a whisper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the east to a Ruler, Smoking learned a great deal about his mother's area of expertise. His childhood dream was to be a Sailor, but he was a colossal failure. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He is currently in port desperately looking for someone to get him out; and he's looking for his big break
Flaws: Shy. Bonds: Adventurer, Job, Enemies, Slave. Occupation: Ruler
Voice: Excited and jittery
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Good (CR 8)
Armor Class 13
Hit Points 40 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 8 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 6000 sp.
Lone Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a green vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his green boots flare out at the collars. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His red fur is matted, messy, and big. His green eyes dart from person to person to random spaces in the air.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His parents moved while he was still in utero so he is the first generation to be born here. His father had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure.
Ideals: Opinionated. Flaws: Ugly. Bonds: Rich, Religious, Immigrant. Occupation: Crown-heir
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Evil (CR 2)
Armor Class 15
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 13 (+1) | 17 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Aquan, Infernal, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +7 / 1d6+5, Grapple +5
Possessions: 380 gp.
Peter Hornsby, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears rags and sports a simple walking cane. He has a long black beard with little hanging trinkets. His amber eyes are slightly larger than normal.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was raised by priests from a young age. Peter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Peter decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has a rivalry with the Church that dominates his actions; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Athletic. Bonds: Poor, Attractive, Criminal record, Religious, Mentor. Occupation: Shipwright
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 42 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Elven, Ignan
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 500 gp.
Rurik Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He carries a battered crossbow and tarnished spear as well. His tied-back hair is blonde. His green unseeing eyes seem to look past you.
Personality: He is irascible and easily irritated. As long as the job gets done he does not care how it got done.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC.
Ideals: Fighting, Professionalism. Flaws: Disease, Antagonistic. Bonds: Poor, Immigrant. Occupation: Healer
Voice: Low and grunting
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
Possessions: 260 gp. 1 Masterwork studded leather.
Bathin Hope, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears professional attire. He wears his blue hair down. His eyes are likewise white. His teeth are white and perfect.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His father raised him in a mountain cabin. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bathin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Athletic, Joker, Fighting. Bonds: Attractive, Nature. Occupation: Assassin
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 19 (+4) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Celestial, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
Possessions: 800 sp. Red spinel (150 gp).
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