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NPC Generator

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Advanced [show]


Howard Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His golden hair is knotted and matted. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He never swears and excessively uses polite adverbs when speaking. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Howard lived on a farm with his father, near the main road leading to a nearby town. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Howard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable

Ideals: Optimist. Flaws: Ugly. Bonds: Family, Criminal record, Enemies. Occupation: Butcher

Voice: Creaky witch voice

Attributes [hide]

Howard Jamjar, Male Halfling Bard 2
Small (2'10") Halfling, True Neutral (CR 2)
Armor Class 15
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 15 (+2)12 (+1) 16 (+3)18 (+4)
Skills Deception +6, History +3
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 110 gp.


Social Check DCs


Gunter Tealeaf, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears many layers of old clothing at all times. His red hair is cut short. His fierce violet eyes like to dwell on things.

Personality: Gunter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is harsh and unforgiving.

History: Gunter was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. His parents enrolled him in a Barbarian school at a young age so that he could practice his arcane talents. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Extrovert, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Architect

Voice: Laughs frequently while speaking

Attributes [hide]

Gunter Tealeaf, Male Half-Elf Barbarian 1
Medium (5'4") Half-Elf, Lawful Good (CR 1)
Armor Class 14
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 8 (-1)13 (+1) 9 (-1)14 (+2)
Skills Intimidation +4, Investigation +3
Senses Passive Perception 9
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 40 gp. Red-brown spinel (110 gp).


Social Check DCs


Fenriz Mute, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is slicked back into a classic pompadour. His eyes are red.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the east to a Body Guard, Fenriz learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's looking for his big break; and he is unsatisfied with his job

Ideals: Entrepeneur, Joker. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Body Guard

Voice: Italian accent

Attributes [hide]

Fenriz Mute, Male Tiefling Cleric 6
Medium (5'3") Tiefling, Lawful Good (CR 6)
Armor Class 11
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)12 (+1) 16 (+3)13 (+1)
Skills Animal Handling +6, History +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 6000 sp. Blue quartz (8 gp). Azurite (8 gp). Jasper (80 gp).


Social Check DCs


Galinndan Siannodel, Male Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and likes to wear ponchos typically of a light grey in addition to tight pants. His blonde hair is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: This man loves singing and to teach people singing more than just about anything. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the west to a Sculptor, Galinndan learned a great deal about his mother's area of expertise. He was taken from his home at a very young age. He became a Sculptor soon after.

Motivation: He's in love; and he would like to get married and retire

Ideals: Artistic. Flaws: Ugly. Bonds: Family, Job, Slave, Has a crush. Occupation: Sculptor

Voice: Russian accent

Attributes [hide]

Galinndan Siannodel, Male Elf Commoner 1
Medium (5'4") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)13 (+1) 14 (+2)15 (+2)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4

Possessions: 30 gp. Banded agate (16 gp).


Social Check DCs


Abad Muse, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His brown hair is matted, messy, and big. He has black eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Weaver

Voice: Soft and melodious

Attributes [hide]

Abad Muse, Male Tiefling Barbarian 4
Medium (5'9") Tiefling, True Neutral (CR 4)
Armor Class 12
Hit Points 38 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)10 (+0) 16 (+3)15 (+2)
Skills Insight +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Moss agate (16 gp). Obsidian (16 gp). Azurite (16 gp).


Social Check DCs

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