Bernard Teinithra, Male Half-Elf [Permalink]
Personal [hide]
Description: This western man wears skinny pants and wears a green and tan robe with the hood down. His clothes are grease stained in places. He has moderate length chestnut hair. His eyes are green and he is always smoking a pipe.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Gardener, but he was a colossal failure. He ran away from his former home and has been making his living as a Farmer for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Impeccable. Flaws: Disease. Bonds: Poor, Immigrant, Job. Occupation: Farmer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 32 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +4
Possessions: 1000 gp. Chalcedony (70 gp). Zircon (70 gp). Chrysoberyl (110 gp). Hematite (12 gp). Violet garnet (200 gp). Alexandrite (200 gp). Hematite (12 gp). Malachite (12 gp).
Alston Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a weathered and beat up set of banded mail beneath an oversized grey coat. He is muscular with a powerful set of arms. His hair is greying and his face has many wrinkles. His ears are large.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He plays an instrument quite well.
History: Born in the west his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He inherited the family business which he has now maintained for 5 years.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new assassin responsibilities is difficult
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Poor. Occupation: Assassin
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 2000 cp.
Dabbledob Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears bulky brown painted plate armor. He is bald on top and has large auburn tufts of hair around his ears. He has green eyes and a brown hat with a white feather.
Personality: Overbrimming with self-confidence, Dabbledob isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He left for the south, certain he would find work there.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Religious, Immigrant. Occupation: Fisher
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Qualen Beren, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears green leather gloves, a green jacket, and tight pants. His hair is greying and his face has many wrinkles. He has hazel eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is afraid of women and trembles around them
History: Sold as a small child to a necromancer, Qualen was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has money and likes to spend it; and a rival would like him out of the picture
Flaws: Antagonistic, Shy. Bonds: Mentor, Criminal record, Rich. Occupation: Mason
Voice: Hollow voice
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 14 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: Silver pearl (60 gp). Red spinel (60 gp). 1 Minor magic item.
Silvo Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man wears tight fighting clothing, which leaves very little to the imagination. His silver hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in a small village he learned the ways of the warrior from his mother. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Carpenter, but doesn't like to broadcast it.
Motivation: He's repulsed by the PC; and expand his business
Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Attractive, Job. Occupation: Engraver
Voice: Soothing and warm
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 11 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
