Diggory Brady, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He is wearing a long, violet, dusty cloak. He wears his hair in dreadlocks. His fierce violet eyes like to dwell on things.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He works hard and plays hard.
History: He was born to a criminal king-pin and mafia family A few years later when the east was not economically sound they moved to his current location. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: A strong sense of loyalty to Human people; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Shy, Hedonist, Racist. Bonds: Criminal record, Immigrant. Occupation: Mayor
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 18 (+4) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 200 sp. Amber (160 gp).
Vondal Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, marred by teas. He has a very tight haircut. His thin eyebrows rest above his beady violet eyes.
Personality: Vondal hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Roofer arts, while his mother instructed him in etiquette, music and courtly manner. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now mingles about in high society.
Motivation: He has a rivalry with the Church that dominates his actions; and he is terrified, and will act out of fear
Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Rich, Religious. Occupation: Roofer
Voice: Squeaky
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 85 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 18 (+4) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 17
Languages Common, Dwarven
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +4
Possessions: 2000 gp. Onyx (50 gp). Tiger eye turquoise (10 gp). Golden yellow topaz (1600 gp).
Zedaar Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses like a well dressed Jeweler does. His scarlet crest, when down, is lengthy. His eyes, though not visible through his cowl, are red.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Zedaar was born in the west. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and he is content
Ideals: Persistence. Flaws: Mundane, Antagonistic. Bonds: Job, Attractive. Occupation: Jeweler
Voice: Excited and jittery
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Goblin, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Delg Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'3". He wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case, and his gloved hand is found clutching a shortbow. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His ears are large.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a ruthless business man, a trait he acquired from his mother.
History: Sold as a small child to a slaver, Delg was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things; and he is content
Ideals: Entrepeneur. Flaws: Ugly, Mundane. Bonds: Mentor, Immigrant. Occupation: Painter
Voice: Timid voice
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 12 (+1) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Ignan, Halfling
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
Possessions: 310 gp.
Ulblyn Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries a battered glaive and tarnished dagger as well. He has brown hair. His face is scarred and worn.
Personality: Confrontational and typically high on some drug or another. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: The child of a Butcher, who enjoyed hunting, Ulblyn was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ulblyn took refuge in the old dungeon and found the beat up dagger and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Addict, Impulsive. Bonds: Nature. Occupation: Apothecary
Voice: Strong lisp
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 20 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp.
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