Thamuz Violence, Male Tiefling [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft white waves gently in the breeze. His chestnut hair is smooth and relatively long. His gold unseeing eyes seem to look past you.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother had invested heavily in several trade routes and wanted him to inherit them. Recently he has begun working with bootleggers and crooks.
Motivation: Seeks redemption; and he has decided he is irredeemable
Flaws: Disease, Mundane. Bonds: Rich, Guardian, Criminal record. Occupation: Barrister
Voice: Creaky witch voice
Attributes [hide]
Medium (6'7") Tiefling, True Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 14 (+2) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Druidic, Orc
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 400 gp.
Pígug Clinton, Male Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a black vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his black boots flare out at the collars, and a wedding ring on his left hand. He wears his blonde hair up in a very large beehive style do. His gray eyes lackadaisically let the world flow into them.
Personality: Calm and collected, he is a well trained Detective. He would rather hide behind his crafts than deal with other people.
History: Pígug lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has drifted from career to career and currently works as a Detective.
Motivation: To be a Shoemaker again.
Ideals: Artistic. Flaws: Shy. Bonds: In love, Job, Family. Occupation: Detective
Voice: Australian accent
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 37 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Aquan, Terran
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 6000 sp. Silver comb with moonstones (900 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). Old masterpiece painting (1700 gp).
Nutae Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He carries a battered longsword and tarnished bastard sword as well. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. When he's not drinking or sleeping the drinks off, he's doing singing.
History: He was born in the east, but his parents moved at a very young age to the north. Through the years after Nutae was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Nutae's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Fighting, Artistic. Flaws: Shy, Antagonistic. Bonds: Immigrant. Occupation: Sellsword
Voice: Slow speaker
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Hematite (9 gp). Banded agate (9 gp).
Cask Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs, he is not a threatening figure. He has styled his gray fur well, parting it to the left. His ears are large.
Personality: Eccentric and domineering, Cask will drive conversation. He works hard and plays hard.
History: Cask was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he has passion for adventuring and risk
Ideals: Extrovert. Flaws: Ugly, Hedonist. Bonds: Poor, Adventurer. Occupation: Barrister
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 13 (+1) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1600 sp. Eye agate (7 gp).
Ar-Gul Addington, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is constantly adorned with expensive silk clothing, often dyed in bright blue and green, and wears rings and necklaces with large, colorful gems. He wears a small hat to hide his balding. His face is scarred and worn.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Ar-Gul is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Sold as a small child to a wizard, Ar-Gul was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ar-Gul was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Bellfounder. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage; and he is greedy
Flaws: Ugly, Mundane. Bonds: Rich, Family, Mentor, Immigrant. Occupation: Bellfounder
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +8 / 2d4+5, Ranged +6 / 2d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 400 gp. Aquamarine (1600 gp). Freshwater pearl (4 gp). Golden yellow topaz (1600 gp).
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