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Advanced [show]


Kipper Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak, and he perpetually has his shortspear ready. His silver hair is drawn into a tight pony tail with a dagger scrunchie. He has gray eyes and a brown hat with a yellow feather.

Personality: A deeply religious man he believes everything happens for a reason. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: When he was but 6 years old his parents immigrated from the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hasn't been sleeping well lately.

Motivation: He is terrified, and will act out of fear; and to get a good night's sleep

Ideals: Fighting. Flaws: Impulsive, Insomniac, Fearful. Bonds: Religious, Immigrant. Occupation: Bricklayer

Voice: Russian accent

Attributes [hide]

Kipper Scheppen, Male Gnome Cleric 3
Small (3'5") Gnome, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 24 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)10 (+0) 15 (+2)10 (+0)
Skills Intimidation +2, Nature +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 300 gp.


Social Check DCs


Cimer Cheer, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a green vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his green boots flare out at the collars. His white hair is drawn into a tight pony tail with a rose scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was always a brilliant, if unscrupulous mind. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Cimer took refuge in the old dungeon and found the beat up longbow and armor he uses now. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cimer fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Joker, Fighting, Logical. Flaws: Insane. Bonds: Nature. Occupation: Map Maker

Voice: Rolls R's

Attributes [hide]

Cimer Cheer, Male Tiefling Commoner 2
Medium (6'3") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)11 (+0) 12 (+1)18 (+4)
Skills Perception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Solid gold idol (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp).


Social Check DCs


Skûn Kendal, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears red leather gloves, a red jacket, and tight pants. He wears a wide-brimmed hat to cover his moderate length auburn hair. He has violet eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He inherited the family business which he has now maintained for 13 years.

Motivation: Balancing his hectic life and new Engraver responsibilities is difficult; and wants to open a new tavern

Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Slave. Occupation: Engraver

Voice: Spits words with contempt

Attributes [hide]

Skûn Kendal, Male Half-Orc Paladin 6
Medium (6'3") Half-Orc, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 39 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)9 (-1) 14 (+2)11 (+0)
Skills Insight +5, Stealth +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Obsidian (5 gp). Moss agate (5 gp). Rock crystal (30 gp). Blue quartz (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fragrant Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a yellow vest and prefers white and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His orange fur is knotted and matted. His face is covered beneath a completely black helmet.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Herbalist

Voice: Draws out vowels

Attributes [hide]

Fragrant Candle, Male Tabaxi Aristocrat 5
Medium (5'11") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 16 (+3)13 (+1) 10 (+0)18 (+4)
Skills Intimidation +7, Survival +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 500 gp. Amber (140 gp). Azurite (16 gp). Fiery yellow corundum (1300 gp). Eye agate (16 gp). 1 Holy water. 1 Holy water. 3 Tanglefoot bags.


Social Check DCs


Drogo Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft grey waves gently in the breeze, and carries daggers. His red hair is long and unkept. He wears large thick round spectacles.

Personality: Prone to second guessing himself, he comes off as nervous. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Unemployed arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy.

Ideals: Fighting. Flaws: Ugly, Shy, Racist. Bonds: Rich. Occupation: Unemployed

Voice: French accent

Attributes [hide]

Drogo Hadleigh, Male Human Sorcerer 1
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)13 (+1) 14 (+2)12 (+1)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 600 sp.


Social Check DCs

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