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NPC Generator

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Advanced [show]


Fenriz Verity, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He has styled his silver hair well, parting it to the left. His silver eyes are passionate and lively.

Personality: Confrontational and typically high on some drug or another. He works hard and plays hard.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Fenriz took refuge in the large cave and found the beat up crossbow and armor he uses now. He's since become an addict/alcoholic.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Addict, Hedonist. Bonds: Attractive, Religious, Nature. Occupation: Barber

Voice: Speaks with lips pursed

Attributes [hide]

Fenriz Verity, Male Tiefling Expert 14
Medium (5'4") Tiefling, Neutral Evil (CR 14)
Armor Class 13
Hit Points 91 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)18 (+4) 9 (-1)14 (+2)
Skills Animal Handling +4, Nature +9
Senses Passive Perception 9
Languages Common, Gnoll, Aquan, Terran, Halfling
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3

Possessions: 6000 gp. Obsidian (5 gp). Aquamarine (1500 gp). Eye agate (5 gp). Moonstone (80 gp). Coral (40 gp). Star ruby (600 gp). Hematite (5 gp). Fire opal (600 gp). Blue quartz (5 gp). Red garnet (40 gp). Azurite (5 gp). Aquamarine (1500 gp). Lapis lazuli (5 gp).


Social Check DCs


Robert Enfield, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. His blonde hair is knotted and matted. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the north, but his parents moved at a very young age to the east. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He left for the north, certain he would find work there.

Motivation: He has passion for adventuring and risk.

Ideals: Persistence. Flaws: Addict. Bonds: Adventurer, Immigrant, Criminal record. Occupation: Knight

Voice: Sounds elderly

Attributes [hide]

Robert Enfield, Male Human Wizard 11
Medium (6'1") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 58 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)16 (+3) 11 (+0)13 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Gnoll, Aquan
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154444321

Possessions: 130 pp.


Social Check DCs


Zedaar Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he is constantly adorned with expensive silk clothing, often dyed in bright green and tan, and wears rings and necklaces with large, colorful gems. His green crest, when down, is lengthy. He tend to wears goggles to shield his eyes.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is obsessed with his god.

History: He was born in the west, but his parents moved at a very young age to the east. He was taken from his home at a very young age. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he has a rivalry with the church that dominates his actions

Ideals: Artistic. Bonds: Rich, Attractive, Religious, Immigrant, Slave. Occupation: Glassblower

Voice: Draws out vowels

Attributes [hide]

Zedaar Nemmonis, Male Dragonborn Commoner 9
Medium (6'6") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 31 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)13 (+1) 11 (+0)18 (+4)
Skills Investigation +4, Medicine +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 900 gp. Banded agate (10 gp). Blue sapphire (1500 gp). Azurite (10 gp). Rock crystal (30 gp). Aquamarine (1400 gp). White opal (1500 gp). Sardonyx (30 gp). 1 Minor magic item.


Social Check DCs


Diggory Andreantti, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is very fat, and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is lengthy and is close to two feet long. He wears an eyepatch.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Mason, but doesn't like to broadcast it.

Motivation: Seeks redemption; and he has decided he is irredeemable

Ideals: Passionate, Optimist. Flaws: Ugly. Bonds: Rich, Job, Criminal record. Occupation: Ploughman

Voice: pre-pubescent

Attributes [hide]

Diggory Andreantti, Male Half-Elf Ranger 5
Medium (5'4") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)13 (+1) 14 (+2)10 (+0)
Skills Arcana +4, Medicine +5
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bhevek Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a black shirt with thin violet vertical stripes and green pants. He has a penchant for wearing a ring with an oversized emerald on his right hand. His brown hair and beard is wavy and long. He has a tattooed face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born at the edge of vast plains. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Ideals: Joker. Flaws: Antagonistic. Bonds: Rich, Nature, Military. Occupation: Cartwright

Voice: Pronounces O like U

Attributes [hide]

Bhevek Honeypot, Male Halfling Wizard 8
Small (3'0") Halfling, Neutral Good (CR 8)
Armor Class 13
Hit Points 15 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)9 (-1) 12 (+1)14 (+2)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs

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