Enialis Holimion, Male Elf [Permalink]
Personal [hide]
Description: He wears a white shirt with thin red vertical stripes and brown pants. His hair is brown, silky, and of moderate length. He has a tattooed face.
Personality: He loves telling others what to do and how they should feel about things. Energy wise he seems alert and responsive.
History: He was born at the edge of vast island. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: An old rival family wants him found; and doesn't want to be a painter and was forced into it by his family
Ideals: Opinionated, Professionalism. Bonds: Attractive, Nature, Family. Occupation: Painter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
Ekemon Intellect, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a dagger on it. His red hair is drawn into a tight pony tail with a dagger scrunchie. His red eyes dart from person to person.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born in the west to a Shepherd, Ekemon learned a great deal about his father's area of expertise. His father was a mechanic, and taught him how to fix just about anything. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Ekemon never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He'd like to take his coworkers down a peg; and he wants to get laid
Ideals: Persistence. Flaws: Antagonistic. Bonds: Job, In love, Has a crush. Occupation: Shepherd
Voice: Shortens vowels
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 17 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Celestial, Sylvan, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Anverth Murnig, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He does not wear sleeves and tends to eschew shirts when he can avoid it. His golden hair is cut jaggedly and amateurishly. His gray eyes have a joyful gleam in them most of the time.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also hits on women, regardless of circumstances.
History: Anverth was born in the west. At a young age he loved to build and create. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wants a kiss; and he has a crush on the local beggar
Ideals: Persistence. Flaws: Selfish. Bonds: Immigrant, Has a crush, In love. Occupation: Slave Trader
Voice: Nasally tone
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 43 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 190 pp. Jasper (80 gp). Brown-green garnet (110 gp). Silver pearl (110 gp). Alexandrite (500 gp).
Fulbar Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: He wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'3" when asserting himself. He has golden hair. His thin eyebrows rest above his beady blue eyes.
Personality: He likes to make people angry or surprised. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Joker. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Crown-heir
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 7)
Armor Class 11
Hit Points 15 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 9 (-1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Draconic
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +5
Possessions: 1000 gp.
Gilthur Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. He carries a battered monstrous two handed axe and tarnished axe as well. His hair is short and brown. His violet eyes are slightly larger than normal.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.
Motivation: He is wracked by social anxiety.
Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Attractive. Occupation: Herbalist
Voice: Stutters
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
Possessions: 300 gp. 2 Thunderstones.
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Their contribution stands as a beacon of hope for all adventurers!