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Advanced [show]


Abad Excellence, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He very much looks the part of a Unemployed. His dark red hair is long and unkept. His eyes are a pleasant red.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He always tries to repair and not replace. It was this mentality that drove him into the Unemployed business.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He worked as a nervous Unemployed and found it very stressful. He has worked as a Unemployed like his father before him.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Ideals: Persistence, Gifted. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Unemployed

Voice: Can't modulate volume

Attributes [hide]

Abad Excellence, Male Tiefling Wizard 1
Medium (5'10") Tiefling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)17 (+3) 17 (+3)12 (+1)
Skills Nature +5, Religion +5
Senses Passive Perception 13
Languages Common, Undercommon, Dwarven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 160 gp. 1 Masterwork Common Melee.


Social Check DCs


Robert Gentry, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is dressed in an above average manner. Beneath his clothing is a huge mess of scar tissue. His white hair is styled in orderly dreadlocks. He wears a mask on his face.

Personality: He has always had a great fascination with Human culture. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Gifted from a young age, Robert studied abroad. His parents enrolled him in a Rogue school at a young age so that he could practice his druidic talents. He tends to his Merchant job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and wants to open a new tavern

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Slave, Job. Occupation: Merchant

Voice: Uses lots of figures of speech

Attributes [hide]

Robert Gentry, Male Human Rogue 10
Medium (5'4") Human, Chaotic Good (CR 10)
Armor Class 12
Hit Points 39 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)14 (+2) 17 (+3)13 (+1)
Skills Nature +6, Stealth +6
Senses Passive Perception 13
Languages Common, Auran, Undercommon
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4

Possessions: 120 pp.


Social Check DCs


Dabbledob Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a grey cloak and cross-gartered tan stockings. His white hair is heavily combed to the left. He tend to wears goggles to shield his eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with a lost civilization.

History: He was born at the edge of vast desert. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: Regain custody of his son; and meet up once more with his childhood friend

Ideals: Athletic, Persistence. Bonds: Adventurer, Nature, Family. Occupation: Adventurer

Voice: Jittery and nervous

Attributes [hide]

Dabbledob Gummen, Male Gnome Warlock 2
Small (3'4") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)10 (+0) 13 (+1)16 (+3)
Skills Performance +5, Religion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: Just what you see.


Social Check DCs


Qualen Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a green tunic with violet highlights, and long brown pants that bunch up around his shoes. His hair is cut close to his head. His brown unseeing eyes seem to look past you.

Personality: Overbrimming with self-confidence, Qualen isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Shepherd, who enjoyed hunting, Qualen was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He left for the east, certain he would find work there.

Motivation: An old rival family wants him found; and marry his sister to traveling adventurers

Ideals: Impeccable. Flaws: Disease. Bonds: Adventurer, Nature, Immigrant, Family. Occupation: Apothecary

Voice: Low rumbling, strings words together

Attributes [hide]

Qualen Albaratie, Male Gnome Sorcerer 4
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)12 (+1) 11 (+0)11 (+0)
Skills Medicine +2, Religion +3
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 8000 sp.


Social Check DCs


Tricking Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man is wearing colorful clothing, dressed as a Dilettante. His clothes are grease stained in places. His deerstalker hat is riddled with cuts and holes. His yellow eyes are slightly larger than normal.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. He ran away from his former home and has been making his living as a Dilettante for the past few years.

Motivation: Balancing his hectic life and new Dilettante responsibilities is difficult.

Ideals: Extrovert. Flaws: Ugly, Racist. Bonds: Poor, Immigrant, Job. Occupation: Dilettante

Voice: Sounds elderly

Attributes [hide]

Tricking Of Storm, Male Tabaxi Wizard 3
Medium (6'6") Tabaxi, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)12 (+1) 15 (+2)14 (+2)
Skills Athletics +5, Performance +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp.


Social Check DCs

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