Thoradin Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'0" and wears white painted combat armor at almost all times. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. This violet eyed southerner is not easily forgotten.
Personality: While he acts the brute, he is far gentler than he would appear. He invites people to come help in his community garden.
History: Thoradin was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and meet up once more with his childhood friend
Ideals: Fighting, Philantrophist. Bonds: Poor, Adventurer. Occupation: Gardener
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 96 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +7
Possessions: 4000 gp. A roughly beaten golden orb (40 gp). Silver chalice with lapis lazuli gems (40 gp). Embroidered silk and velvet mantle with numerous moonstones (1700 gp). Gold dragon comb with red garnet eye (1700 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kilvar Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'0" has a big stupid grin on his face most of the time. He wears tight fitting clothing which further accentuates his frame. His hair is brown and curly. His blue eyes are slightly larger than normal.
Personality: Stoic and calm, he prefers to meditate than take action. He is lazy, self-centered, vain, and jealous.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He doesn't get along with people that don't share his tastes; and a need for knowledge about a nearby landmark
Ideals: Disciplined, Impeccable. Flaws: Selfish. Bonds: Attractive, Criminal record, Adventurer. Occupation: Crown-heir
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 18 (+4) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +2
Possessions: 6000 cp.
Delg Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'5" when asserting himself. He wears his red hair up in a very large beehive style do. His brown eyes lackadaisically let the world flow into them.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also has developed a complete distrust of the Assassin profession.
History: He was born at the edge of vast mountains. He dropped out of school before completing his studies. He struck the Miner job and began his own company from there.
Motivation: He has a rivalry with the Church that dominates his actions; and to share knowledge with the world
Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Job, Nature, Religious. Occupation: Miner
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 7)
Armor Class 10
Hit Points 51 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 1000 gp. Red garnet (80 gp). 1 Minor magic item. 1 Minor magic item.
Chay Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears dark leathers with embroidery. His hair is greying and his face has many wrinkles. He has several tiny aquamarine earrings on each ear.
Personality: Chay hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born several months after his mother was called into army service. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Chay took refuge in the large cave and found the beat up mace and armor he uses now. He has never given up on his poetry dream.
Motivation: Money/treasure; and he is greedy
Ideals: Artistic. Bonds: Rich, Immigrant, Military, Nature. Occupation: Ploughman
Voice: Australian accent
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 17 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Gold music box (1000 gp).
Arumawann Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a worn and beaten armor. His golden hair is still thick. His hazel eyes are slightly larger than normal.
Personality: He is witty, but his monotone delivery comes off as unnerving He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born blind and as such lacked many opportunities for work. A gifted student he started as a Mayor, but he got bored and became a Barber. He struck the Barber job and began his own company from there.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day
Ideals: Joker, Opinionated. Flaws: Disease. Bonds: Job, Criminal record. Occupation: Barber
Voice: Dutch accent
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 2)
Armor Class 11
Hit Points 20 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 19 (+4) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Gnoll, Celestial
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
