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NPC Generator

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Advanced [show]


Thervan Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a brown vest and prefers tan and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is slicked back into a classic pompadour. His fierce violet eyes like to dwell on things.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a poor family in the city he treasured whatever gifts he got. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor, Job. Occupation: Actor

Voice: Low and grunting

Attributes [hide]

Thervan Yaeldrin, Male Elf Warrior 2
Medium (4'7") Elf, Lawful Good (CR 2)
Armor Class 14
Hit Points 24 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)15 (+2) 15 (+2)12 (+1)
Skills Nature +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Goblin, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Alberich Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a tan vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his tan boots flare out at the collars. He carries with him a set of axes on his belt, each one with a sapphire on the hilt. His blonde hair is heavily combed to the left. His face is scarred and worn.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has all his life been fascinated with poetry.

History: Born to a Herbalist, his father struggled to pay the bills. He moved from fad to fad and when he turned 15 he discovered poetry. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alberich fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Fighting, Artistic. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Layabout

Voice: Excited and jittery

Attributes [hide]

Alberich Aranore, Male Dwarf Aristocrat 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 18 (+4)12 (+1) 8 (-1)6 (-2)
Skills Nature +3, Performance +0
Senses Passive Perception 9
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 70 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Aramil Iranapha, Male Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears a faded coat and loose pants complete with top hat. He keeps his auburn hair in a pixie cut. He has green eyes.

Personality: He hates Elves with a passion. As such he is filled with self loathing. He is skeptical of what others tell him and is slow to trust.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Aramil was left his mother's suit of armor and trained in its use and care. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aramil fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and a strong sense of loyalty to elven people

Ideals: Fighting. Flaws: Racist, Shy, Insane. Bonds: Military. Occupation: Barber

Voice: Excited and jittery

Attributes [hide]

Aramil Iranapha, Male Elf Commoner 13
Medium (5'0") Elf, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 51 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)11 (+0) 17 (+3)20 (+5)
Skills Arcana +4, Medicine +7
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3

Possessions: A small bag of saffron. (20 gp). A pair of silk slippers encrusted with tiny pearls. (130 gp).


Social Check DCs


Cockaby Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and white, and wears rings and necklaces with large, colorful gems. He has a very tight haircut. His violet unseeing eyes seem to look past you.

Personality: Cockaby is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised in a forest tribe. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy.

Ideals: Extrovert. Flaws: Disease, Antagonistic. Bonds: Rich, Nature, Immigrant. Occupation: Stylist

Voice: Loud with bravado

Attributes [hide]

Cockaby Lingenhall, Male Gnome Cleric 1
Small (3'6") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)13 (+1) 10 (+0)11 (+0)
Skills Deception +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 sp. Chalcedony (40 gp).


Social Check DCs


Aelar Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: He sports yellow clothing, slightly heavier than average wear. He carries with him a set of shortspears on his belt, each one with a opal on the hilt. He wears his red hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Doctor and was forced into it by his family; and find a way to reverse the transformation of his brother

Ideals: Fighting, Logical. Flaws: Shy. Bonds: Poor, Family. Occupation: Doctor

Voice: Gruff and masculine

Attributes [hide]

Aelar Xistsrith, Male Elf Bard 3
Medium (4'11") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)15 (+2) 14 (+2)17 (+3)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Druidic, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Jasper (50 gp). Moss agate (15 gp). Deep blue spinel (600 gp).


Social Check DCs

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