William Simmons, Male Half-Elf [Permalink]
Personal [hide]
Description: This man prefers to wear blue clothing when he does not wear armor. He is muscular with a powerful set of arms. He has dyed his greying white hair a little too much giving a sharp white color. He wears crescent spectacles with a black brim.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: The child of northern immigrants he idolized his father. He worked as a nervous Assassin and found it very stressful. He has achieved small success as a Assassin.
Motivation: His religion dominates his actions; and balancing his hectic life and new assassin responsibilities is difficult
Ideals: Impeccable. Bonds: Immigrant, Job, Religious. Occupation: Assassin
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 16 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Ignan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Norman Blankley, Male Human [Permalink]
Personal [hide]
Description: A 5'6" southern man, he usually wears his green robe and has his ceremonial dagger always slung over his shoulder. His chestnut hair is singed and shortened. His eyes are a pleasant blue.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Norman grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Norman. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and wants to have a good time and be beloved
Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Armorer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 38 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 18 (+4) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Infernal, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 600 gp.
Manfred Heiser, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'3" and wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His left leg appears badly burned and disfigured. His brown hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is irascible and easily irritated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Manfred took refuge in the large cave and found the beat up shield and armor he uses now. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Flaws: Ugly, Antagonistic. Bonds: Military, Nature. Occupation: Cook
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 18 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Goblin, Dwarven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 90 gp. Deep green spinel (60 gp).
Senteq Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: He usually wears his brown robe and has his longsword always slung over his shoulder. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a deerstalker hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a big fan of imagination and believes people should spend more time reading and writing.
History: A powerful slaver made him what he is. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To share knowledge with the world; and he's repulsed by the pc
Ideals: Passionate, Logical. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Bookbinder
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 12)
Armor Class 12
Hit Points 129 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 19 (+4) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Terran
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 1 |
Possessions: Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Silver comb with moonstones (900 gp). Solid gold idol (1100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rathkran Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His crest is cut close to his head. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was raised in a forest tribe. Rathkran liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants his loneliness to end; and he's attracted to the pc
Bonds: Attractive, Family, Nature, Adventurer, Has a crush. Occupation: Dyer
Voice: Sore throat, cough
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 9 (-1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +6
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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