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Advanced [show]


Randal Axton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a simple green robe with blue stripes complete with hood. Beneath his clothing is a huge mess of scar tissue. He wears his red hair up. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is a Sage first and foremost. He believes firmly that knowledge should be universal. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born the only child of a wealthy merchant. He worked as a nervous Sage and found it very stressful. He has drifted from career to career and currently works as a Sage.

Motivation: He is currently in port desperately looking for someone to get him out; and expand his business

Ideals: Entrepeneur. Flaws: Ugly, Fearful. Bonds: Slave, Job. Occupation: Sage

Voice: Strong lisp

Attributes [hide]

Randal Axton, Male Human Commoner 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)18 (+4) 15 (+2)12 (+1)
Skills Investigation +6, Religion +6
Senses Passive Perception 12
Languages Common, Abyssal, Elven, Sylvan, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 200 sp.


Social Check DCs


Heward Fulton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears clothing that is held on in multiple layers but all of it is in poor condition. He has wavy auburn hair. His violet eyes are slightly larger than normal.

Personality: Heward speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Heward is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born in a small plains village. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Heward grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Heward. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and his spouse's relatives view him with great suspicion

Ideals: Impeccable. Bonds: Poor, Family, Nature, Criminal record. Occupation: Soapmaker

Voice: growls and snarls, animalistic

Attributes [hide]

Heward Fulton, Male Human Barbarian 1
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)16 (+3) 14 (+2)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common, Infernal, Druidic, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 sp.


Social Check DCs


Modean Skill, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His hair is purple and very short. His gold eyes dart from person to person to random spaces in the air.

Personality: Aggressive, abrasive, and angry, Modean embodies much of what other species detest in the Tieflings. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the south, but his parents moved at a very young age to the west. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and he is wracked by social anxiety

Flaws: Antagonistic, Fearful. Bonds: Attractive, Immigrant, Nature. Occupation: Server

Voice: Pronounces difficult words wrong

Attributes [hide]

Modean Skill, Male Tiefling Druid 3
Medium (5'8") Tiefling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)17 (+3) 18 (+4)15 (+2)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 14
Languages Common, Abyssal, Draconic, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 300 gp. Amethyst (80 gp). Pink pearl (80 gp). Onyx (30 gp).


Social Check DCs


Mantus Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a faded coat and loose pants complete with Stetson hat. His Stetson hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He never swears and excessively uses polite adverbs when speaking. Mantus enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Optimist. Flaws: Ugly, Hedonist, Disease. Bonds: Family. Occupation: Bricklayer

Voice: Slow speaker

Attributes [hide]

Mantus Serenity, Male Tiefling Aristocrat 3
Medium (6'10") Tiefling, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 8 (-1)16 (+3) 18 (+4)16 (+3)
Skills Athletics +1, Intimidation +5
Senses Passive Perception 14
Languages Common, Undercommon, Elven, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +5

Possessions: 1700 sp. Deep blue spinel (700 gp). Chalcedony (20 gp). Golden yellow topaz (700 gp).


Social Check DCs


Glim Murnig, Male Gnome [Permalink]

Personal [hide]

Description: This man wears baggy red pantaloons and a grey scarf, and sports empty pouches on his belt. He sports a long red beard, and similarly colored long hair. His eyes are brown and catlike.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He's since become an addict/alcoholic.

Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable

Ideals: Impeccable, Gifted. Flaws: Addict, Disease. Bonds: Criminal record. Occupation: Marshal

Voice: Pronounces O like U

Attributes [hide]

Glim Murnig, Male Gnome Commoner 4
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)17 (+3) 15 (+2)9 (-1)
Skills Medicine +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Gnome, Elven, Draconic, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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