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Advanced [show]


Tod Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'1" has a big stupid grin on his face most of the time. He wears a fine chain shirt which he covers with green colored cloaks and clothing. His feathered hat is riddled with cuts and holes. His ears are large.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He enjoys reading and quiet.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his old friends; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Mentor, Adventurer. Occupation: Painter

Voice: Dark and ominous

Attributes [hide]

Tod Smoothhands, Male Halfling Barbarian 1
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)18 (+4) 13 (+1)12 (+1)
Skills Athletics +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling, Orc, Giant, Aquan, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 70 gp.


Social Check DCs


Krimp Davenport, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears baggy yellow pantaloons and a black scarf. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a butterfly on it. His chestnut hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.

Personality: Prone to second guessing himself, he comes off as nervous. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was raised in a desert tribe. Over the years he perfected his riding and shooting skills. He has gone from town to town working and never settling down anywhere, but has fallen for a local Map Maker. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants to raise his children well; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Shy. Bonds: Criminal record, Nature, Has a crush, Family. Occupation: Roofer

Voice: Mumbles to self between sentences

Attributes [hide]

Krimp Davenport, Male Half-Orc Warlock 5
Medium (5'4") Half-Orc, True Neutral (CR 5)
Armor Class 13
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)9 (-1) 12 (+1)11 (+0)
Skills Athletics +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Black pearl (1600 gp). Tourmaline (100 gp). Azurite (16 gp). 2 Tanglefoot bags.


Social Check DCs


Kellen Nackle, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear green tank tops with tan pants. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is black and curly. This brown eyed southerner is not easily forgotten.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Kellen is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. By chance he met his sister recently and the two have been together since.

Motivation: He has comitted a past crime that haunts him to this day; and he is wracked by social anxiety

Flaws: Disease, Insomniac, Fearful. Bonds: Criminal record, Family. Occupation: Marshal

Voice: Pirate accent

Attributes [hide]

Kellen Nackle, Male Gnome Barbarian 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 38 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)13 (+1) 10 (+0)14 (+2)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Baern Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears dull white sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. His long brown hair is drawn into a two foot long braid. His violet eyes peer out from beneath his deerstalker white hat.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in the north, but his parents moved at a very young age to the east. His homeland was ravaged by war and he spent much of his life rebuilding it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is wracked by social anxiety; and he's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic, Fearful, PTSD. Bonds: Immigrant. Occupation: Priest

Voice: Dutch accent

Attributes [hide]

Baern Rakankrak, Male Dwarf Expert 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)11 (+0) 12 (+1)11 (+0)
Skills Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 110 gp. White pearl (110 gp). Deep green spinel (110 gp). 1 Masterwork Common Melee.


Social Check DCs


Anselm Digby, Male Human [Permalink]

Personal [hide]

Description: This man wears a green tunic with brown highlights, and long white pants that bunch up around his shoes. He has a penchant for wearing a ring with an oversized opal on his left hand. His wide-brimmed hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He also is a firm believer in the manly ideal.

History: Anselm was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To prove his worth to the world.

Flaws: Ugly, Shy, Impulsive. Bonds: Rich, Family, Adventurer. Occupation: Slave Trader

Voice: Posh accent

Attributes [hide]

Anselm Digby, Male Human Warrior 1
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)13 (+1) 16 (+3)17 (+3)
Skills Investigation +3, Medicine +5
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 pp.


Social Check DCs

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