Pirithin Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: He wears tan painted combat armor at almost all times. He carries with him a set of scimitars, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is long and unkept. His green eyes are slightly larger than normal.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with a lost civilization.
History: Born to a pair of adventurers, Pirithin grew up listening to his mother's many stories. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Bather
Voice: Soft and mumbly
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 23 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: Moonstone (40 gp). Brown-green garnet (70 gp). Lapis lazuli (16 gp).
Oskar Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a red collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He wears a small hat to cover his moderate length red hair. His ears are large.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Further he is a bit of a stoner and is frequently out of it.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Soapmaker. He's since become an addict/alcoholic.
Motivation: Sabotage a competitor; and balancing his hectic life and new soapmaker responsibilities is difficult
Flaws: Ugly, Addict, Disease. Bonds: Job, Rich. Occupation: Soapmaker
Voice: Dark and ominous
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 10000 cp.
Thamior Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: He wears a green shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He carries with him a set of greatswords on his belt, each one with a amber on the hilt. His red hair is lengthy and is close to two feet long. He is baby faced.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved from fad to fad and when he turned 15 he discovered poetry. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk.
Ideals: Fighting, Impeccable, Gifted, Artistic. Bonds: Adventurer. Occupation: Spice Merchant
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 11)
Armor Class 12
Hit Points 77 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 3 |
Possessions: 1400 gp. Aquamarine (1300 gp). Jade (50 gp). Malachite (5 gp). Silver pearl (50 gp). Red garnet (50 gp). Star rose quartz (30 gp). Rock crystal (30 gp). Banded agate (5 gp). Obsidian (5 gp). Brown-green garnet (50 gp).
Hobart Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 2'10" and is a bit bulky. He is very muscular particularly in the legs. He wears rags and sports a simple walking cane. He wears a feathered hat to cover his moderate length silver hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with finding treasure.
History: Born in the west his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He hasn't been sleeping well lately.
Motivation: Wants to open a new tavern; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Insomniac. Bonds: Poor, Adventurer, Job. Occupation: Spy
Voice: Posh accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 14)
Armor Class 14
Hit Points 75 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 |
Possessions: 900 pp. Violet garnet (1600 gp). Black pearl (1600 gp). Chalcedony (20 gp). Chrysoberyl (40 gp). Black pearl (1600 gp). Alexandrite (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gardain Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears tattered old clothes. He wears a top hat to cover his moderate length red hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Baker arts, while his father instructed him in etiquette, music and courtly manner. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He is untrained/undisciplined, which makes him dangerous.
Motivation: A deep hatred of giants.
Flaws: Ugly, PTSD, Insane. Bonds: Enemies, Rich. Occupation: Baker
Voice: Jamaican accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 67 (7d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 20000 cp. Jasper (70 gp). Citrine (70 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
