Bulzo Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor, and carries falchions. He wears his white hair down. He has several tiny ruby earrings on each ear.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Bulzo was left his father's suit of armor and trained in its use and care. He left for the south, certain he would find work there.
Motivation: Money/treasure.
Ideals: Fighting, Joker. Bonds: Rich, Immigrant, Military. Occupation: Server
Voice: Hissing voice
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 10)
Armor Class 14
Hit Points 58 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 2 | 2 |
Possessions: 70 pp. Golden pearl (60 gp). Blue sapphire (1500 gp). Obsidian (14 gp). Obsidian (14 gp). White opal (1500 gp).
Norkruuth Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'5" southern man, he wears a well pressed and immaculate suit (or dress). His crest is scarlet and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He uses divination through singing.
History: Born in the south to a Fisher, Norkruuth learned a great deal about his father's area of expertise. His childhood dream was to be a Gardener, but he was a colossal failure. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Further expansion of business.
Ideals: Gifted, Persistence. Bonds: Job. Occupation: Fisher
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 14)
Armor Class 11
Hit Points 36 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +6
Possessions: 1000 gp. Freshwater pearl (9 gp). Pink pearl (100 gp). Coral (100 gp). Rose (30 gp). Red garnet (100 gp). Rock crystal (30 gp). Red spinel (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adran Mystralath, Male Elf [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His skin is also unnaturally pale. He has a small bristly mustache and wavy auburn hair. His brown eyes are passionate and lively.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. Through the years after Adran was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Adran's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Adran and his spouse have recently divorced.
Motivation: Many gnolls want him driven away.
Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Barber
Voice: Low range voice
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. Jasper (30 gp).
Gorgûm Hadlee, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is very fat, and wears a black Stetson hat and black clothes. His silver hair is heavily combed to the right. He has gleaming, smiling amber eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a font of random trivia from the lore and stories he has discovered
History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. He tends to his Shepherd job now, and dutifully fulfills any obligations he has.
Motivation: To get a good night's sleep; and balancing his hectic life and new shepherd responsibilities is difficult
Ideals: Logical. Flaws: Ugly, Mundane, Insomniac. Bonds: Mentor, Job. Occupation: Shepherd
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 36 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 70 pp. Smoky quartz (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shivering On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 6'1" and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His left leg appears badly burned and disfigured. He keeps his yellow fur in a flapper bob. His face is scarred and worn.
Personality: Prone to second guessing himself, he comes off as nervous. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Shivering lived on a farm with his father, near the main road leading to a nearby town. One day when Shivering was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Shivering was heart-stricken from the event, and his mother started working long hours to provde for them. Due to his spouse's obsession with being a Server they were divorced and he won custody of their son. He worked as a Butcher, and he later adopted a second son.
Motivation: To unite with his brother; and an old rival family wants him found
Ideals: Philantrophist. Flaws: Ugly, Shy, PTSD. Bonds: Family. Occupation: Butcher
Voice: Gruff and masculine
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 260 gp.
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