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Advanced [show]


Korfel Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is still thick. His ears are large.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Korfel hails from a village terrorized by gnolls. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Enemies, Rich, Religious. Occupation: Roofer

Voice: Australian accent

Attributes [hide]

Korfel Iranapha, Male Half-Elf Expert 6
Medium (5'5") Half-Elf, Neutral Good (CR 6)
Armor Class 11
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)8 (-1) 13 (+1)10 (+0)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 900 gp. Violet garnet (1500 gp). Malachite (4 gp). Sard (50 gp).


Social Check DCs


Watson Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears professional attire. His hair is greying and his face has many wrinkles. He wears a mask on his face.

Personality: He acts crazy and hedonistic. He would rather hide behind his crafts than deal with other people.

History: He was born to loving parents in a slum to the south. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To pay off his debts.

Ideals: Artistic. Flaws: Hedonist, Shy. Bonds: Attractive, Poor. Occupation: Bounty Hunter

Voice: Low range voice

Attributes [hide]

Watson Elderberry, Male Halfling Aristocrat 5
Small (3'4") Halfling, Lawful Evil (CR 5)
Armor Class 13
Hit Points 33 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)15 (+2) 13 (+1)12 (+1)
Skills Acrobatics +5, Performance +4
Senses Passive Perception 11
Languages Common, Halfling, Terran, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Ghaliver Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is well dressed, but even with his fine clothing he looks run-down. His chestnut hair is greasy and uncared for. His fierce amber eyes like to dwell on things.

Personality: A skeptical and narcissistic man, Ghaliver's first love is himself. His second love is also himself. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Ploughman for the past few years.

Motivation: Expand his business; and balancing his hectic life and new ploughman responsibilities is difficult

Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Military, Job. Occupation: Ploughman

Voice: Cold and demanding tone

Attributes [hide]

Ghaliver Honeypot, Male Halfling Aristocrat 6
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 38 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)12 (+1) 14 (+2)10 (+0)
Skills Perception +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 gp.


Social Check DCs


Trail In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a brown vest and prefers blue and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His lavender fur is lengthy. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily eccentric. Energy wise he seems alert and responsive.

History: Trail was born in the south. At a young age he loved to build and create. Trail was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Healer. He is untrained/undisciplined, which makes him dangerous.

Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally

Ideals: Professionalism, Persistence. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Healer

Voice: Posh accent

Attributes [hide]

Trail In the Morning, Male Tabaxi Warrior 10
Medium (5'4") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 88 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 17 (+3)13 (+1) 17 (+3)14 (+2)
Skills Insight +7, Religion +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4

Possessions: Jeweled anklet (1000 gp). Silver comb with moonstones (1000 gp). Fire opal pendant on a fine gold chain (2200 gp). Gold music box (1000 gp). A pair of silk slippers encrusted with tiny pearls. (160 gp). Silver comb with moonstones (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Great Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tight fitting black shirt and pants. His fur is cut close to his head. His face is covered beneath a completely black helmet.

Personality: Great hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the north to a Jeweler, Great learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has achieved small success as a Jeweler.

Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor

Ideals: Athletic, Artistic. Bonds: Military, Job. Occupation: Jeweler

Voice: Hollow voice

Attributes [hide]

Great Wind, Male Tabaxi Cleric 7
Medium (5'9") Tabaxi, Chaotic Good (CR 7)
Armor Class 15
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)20 (+5) 10 (+0)13 (+1) 14 (+2)13 (+1)
Skills Insight +5, Nature +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +6 / 2d8+3, Ranged +8 / 2d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 1000 gp. Golden pearl (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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