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Advanced [show]


Gorbundus Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a yellow costume with the symbols of the sun god on his torso. He has done his best to style his rusty crest to look like a famous performer. His red eyes are passionate and lively.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Gorbundus was born in the south. At a young age he loved to build and create. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now spends his time doing works of charity.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Athletic, Philantrophist, Persistence. Flaws: Insane. Bonds: Job. Occupation: Layabout

Voice: Sighs a lot, exhausted

Attributes [hide]

Gorbundus Imbixtellrhyst, Male Dragonborn Expert 5
Medium (6'4") Dragonborn, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)16 (+3) 12 (+1)12 (+1)
Skills Investigation +6, Nature +6
Senses Passive Perception 11
Languages Common, Celestial, Gnome, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 5000 sp. Hematite (10 gp). Alexandrite (800 gp). Sard (40 gp). Tourmaline (60 gp).


Social Check DCs


Thamuz Absence, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'4". He wears an entirely yellow suit with black socks and a vest with buckled shoes, and his gloved hand is found clutching a warhammer. He keeps his long dark red hair kept up in a rat tail. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his white eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Thamuz was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He has achieved small success as a Barber.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Forgetful, Racist. Bonds: Attractive, Job. Occupation: Barber

Voice: Timid voice

Attributes [hide]

Thamuz Absence, Male Tiefling Rogue 5
Medium (6'4") Tiefling, True Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)14 (+2) 8 (-1)15 (+2)
Skills Nature +5, Survival +2
Senses Passive Perception 9
Languages Common, Giant, Terran
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 700 gp. Sapphire pendant on gold chain (900 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp).


Social Check DCs


Zephan Sadness, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a tan costume with the symbols of luck on his torso. He carries a battered mace and tarnished flail as well. He has styled his purple hair well, parting it to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born a particularly ugly child, much to the horror of his parents. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Zephan grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zephan. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Shy, Ugly. Bonds: In love, Criminal record. Occupation: Mason

Voice: Speaks with a cold

Attributes [hide]

Zephan Sadness, Male Tiefling Expert 4
Medium (5'3") Tiefling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)16 (+3) 15 (+2)16 (+3)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Vanuath Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear black pants and tee shirts and is in decent physical shape. His long chestnut hair reaches down to his waist. He wears large thick round spectacles.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Vanuath has worked very hard to control his curse. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Retire the richest man in the north; and he's looking for his big break

Ideals: Optimist, Professionalism, Entrepeneur. Flaws: Disease. Bonds: Adventurer. Occupation: Soapmaker

Voice: Smoker's lung

Attributes [hide]

Vanuath Iranapha, Male Half-Elf Aristocrat 5
Medium (5'10") Half-Elf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Acrobatics +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +5

Possessions: 800 gp.


Social Check DCs


Krimmon Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in a clean grey cloak covering his clean studded leather. His brown hair is lengthy and is close to two feet long. His eyes are brown.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was a soldier and died while he was still young. Krimmon was left his mother's suit of armor and trained in its use and care. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He has a crush on the local Painter; and he wants to get laid

Ideals: Gifted. Flaws: Shy. Bonds: Military, Family, Has a crush. Occupation: Barber

Voice: Smoker's lung

Attributes [hide]

Krimmon Wildheart, Male Halfling Wizard 1
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 17 (+3)11 (+0) 12 (+1)12 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 60 gp. Deep green spinel (50 gp).


Social Check DCs

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